Searched refs:_mesa_validate_shader_target (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type) in _mesa_validate_shader_target() function 317 if (!_mesa_validate_shader_target(ctx, type)) { in create_shader() 2363 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation() 2398 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex() 2442 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv() 2529 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformName() 2568 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineName() 2604 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_UniformSubroutinesuiv() 2688 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetUniformSubroutineuiv() 2731 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetProgramStageiv()
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D | shaderapi.h | 225 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
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D | shared.c | 237 if (_mesa_validate_shader_target(ctx, sh->Type)) { in delete_shader_cb()
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