Searched refs:_sword_attack_damage (Results 1 – 1 of 1) sorted by relevance
192 bool mutate_sword_attack_damage(int32_t _sword_attack_damage) { in mutate_sword_attack_damage()193 return SetField<int32_t>(VT_SWORD_ATTACK_DAMAGE, _sword_attack_damage, 0); in mutate_sword_attack_damage()386 auto _sword_attack_damage = _o->sword_attack_damage; in CreateAttacker() local389 _sword_attack_damage); in CreateAttacker()