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Searched refs:addLayoutQualifier (Results 1 – 16 of 16) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLVertexGeoBuilder.cpp74 this->addLayoutQualifier(input_type_name(inputType), kIn_InterfaceQualifier); in configure()
75 this->addLayoutQualifier(SkStringPrintf("invocations = %i", numInvocations).c_str(), in configure()
77 this->addLayoutQualifier(output_type_name(outputType), kOut_InterfaceQualifier); in configure()
78 this->addLayoutQualifier(SkStringPrintf("max_vertices = %i", maxVertices).c_str(), in configure()
DGrGLSLFragmentShaderBuilder.cpp217 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
219 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
DGrGLSLShaderBuilder.h201 void addLayoutQualifier(const char* param, InterfaceQualifier);
DGrGLSLShaderBuilder.cpp232 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { in addLayoutQualifier() function in GrGLSLShaderBuilder
/external/skia/src/gpu/glsl/
DGrGLSLVertexGeoBuilder.cpp74 this->addLayoutQualifier(input_type_name(inputType), kIn_InterfaceQualifier); in configure()
75 this->addLayoutQualifier(SkStringPrintf("invocations = %i", numInvocations).c_str(), in configure()
77 this->addLayoutQualifier(output_type_name(outputType), kOut_InterfaceQualifier); in configure()
78 this->addLayoutQualifier(SkStringPrintf("max_vertices = %i", maxVertices).c_str(), in configure()
DGrGLSLFragmentShaderBuilder.cpp134 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
136 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
DGrGLSLShaderBuilder.h199 void addLayoutQualifier(const char* param, InterfaceQualifier);
DGrGLSLShaderBuilder.cpp232 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { in addLayoutQualifier() function in GrGLSLShaderBuilder
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp229 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in internalAddUniformArray()
260 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addSampler()
288 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addTexelBuffer()
DGrVkPipelineStateBuilder.cpp51 outputColor.addLayoutQualifier("location = 0, index = 0"); in finalizeFragmentOutputColor()
55 outputColor.addLayoutQualifier("location = 0, index = 1"); in finalizeFragmentSecondaryColor()
DGrVkVaryingHandler.cpp84 var.addLayoutQualifier(location.c_str()); in finalize_helper()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp227 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in internalAddUniformArray()
258 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addSampler()
286 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addTexelBuffer()
DGrVkPipelineStateBuilder.cpp53 outputColor.addLayoutQualifier("location = 0, index = 0"); in finalizeFragmentOutputColor()
57 outputColor.addLayoutQualifier("location = 0, index = 1"); in finalizeFragmentSecondaryColor()
DGrVkVaryingHandler.cpp82 var.addLayoutQualifier(location.c_str()); in finalize_helper()
/external/skqp/src/gpu/
DGrShaderVar.h275 void addLayoutQualifier(const char* layoutQualifier) { in addLayoutQualifier() function
/external/skia/src/gpu/
DGrShaderVar.h275 void addLayoutQualifier(const char* layoutQualifier) { in addLayoutQualifier() function