/external/skqp/src/gpu/glsl/ |
D | GrGLSLVertexGeoBuilder.cpp | 74 this->addLayoutQualifier(input_type_name(inputType), kIn_InterfaceQualifier); in configure() 75 this->addLayoutQualifier(SkStringPrintf("invocations = %i", numInvocations).c_str(), in configure() 77 this->addLayoutQualifier(output_type_name(outputType), kOut_InterfaceQualifier); in configure() 78 this->addLayoutQualifier(SkStringPrintf("max_vertices = %i", maxVertices).c_str(), in configure()
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D | GrGLSLFragmentShaderBuilder.cpp | 217 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded() 219 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
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D | GrGLSLShaderBuilder.h | 201 void addLayoutQualifier(const char* param, InterfaceQualifier);
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D | GrGLSLShaderBuilder.cpp | 232 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { in addLayoutQualifier() function in GrGLSLShaderBuilder
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/external/skia/src/gpu/glsl/ |
D | GrGLSLVertexGeoBuilder.cpp | 74 this->addLayoutQualifier(input_type_name(inputType), kIn_InterfaceQualifier); in configure() 75 this->addLayoutQualifier(SkStringPrintf("invocations = %i", numInvocations).c_str(), in configure() 77 this->addLayoutQualifier(output_type_name(outputType), kOut_InterfaceQualifier); in configure() 78 this->addLayoutQualifier(SkStringPrintf("max_vertices = %i", maxVertices).c_str(), in configure()
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D | GrGLSLFragmentShaderBuilder.cpp | 134 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded() 136 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
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D | GrGLSLShaderBuilder.h | 199 void addLayoutQualifier(const char* param, InterfaceQualifier);
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D | GrGLSLShaderBuilder.cpp | 232 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { in addLayoutQualifier() function in GrGLSLShaderBuilder
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 229 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in internalAddUniformArray() 260 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addSampler() 288 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addTexelBuffer()
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D | GrVkPipelineStateBuilder.cpp | 51 outputColor.addLayoutQualifier("location = 0, index = 0"); in finalizeFragmentOutputColor() 55 outputColor.addLayoutQualifier("location = 0, index = 1"); in finalizeFragmentSecondaryColor()
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D | GrVkVaryingHandler.cpp | 84 var.addLayoutQualifier(location.c_str()); in finalize_helper()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 227 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in internalAddUniformArray() 258 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addSampler() 286 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addTexelBuffer()
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D | GrVkPipelineStateBuilder.cpp | 53 outputColor.addLayoutQualifier("location = 0, index = 0"); in finalizeFragmentOutputColor() 57 outputColor.addLayoutQualifier("location = 0, index = 1"); in finalizeFragmentSecondaryColor()
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D | GrVkVaryingHandler.cpp | 82 var.addLayoutQualifier(location.c_str()); in finalize_helper()
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/external/skqp/src/gpu/ |
D | GrShaderVar.h | 275 void addLayoutQualifier(const char* layoutQualifier) { in addLayoutQualifier() function
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/external/skia/src/gpu/ |
D | GrShaderVar.h | 275 void addLayoutQualifier(const char* layoutQualifier) { in addLayoutQualifier() function
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