Searched refs:affected_states (Results 1 – 7 of 7) sorted by relevance
84 dirty |= old_vp->affected_states; in check_program_state()91 dirty |= old_tcp->affected_states; in check_program_state()93 dirty |= st_tessctrl_program(new_tcp)->affected_states; in check_program_state()98 dirty |= old_tep->affected_states; in check_program_state()100 dirty |= st_tesseval_program(new_tep)->affected_states; in check_program_state()105 dirty |= old_gp->affected_states; in check_program_state()107 dirty |= st_geometry_program(new_gp)->affected_states; in check_program_state()112 dirty |= old_fp->affected_states; in check_program_state()114 dirty |= st_fragment_program(new_fp)->affected_states; in check_program_state()185 st->dirty |= old_cp->affected_states; in st_validate_state()[all …]
147 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ member207 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ member256 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ member270 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ member284 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ member298 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ member
204 st->dirty |= stfp->affected_states; in st_program_string_notify()215 st->dirty |= stgp->affected_states; in st_program_string_notify()237 st->dirty |= sttcp->affected_states; in st_program_string_notify()249 st->dirty |= sttep->affected_states; in st_program_string_notify()260 st->dirty |= stcp->affected_states; in st_program_string_notify()276 st->dirty |= stfp->affected_states; in st_program_string_notify()
145 active_shader_states |= vp->affected_states; in st_get_active_states()147 active_shader_states |= tcp->affected_states; in st_get_active_states()149 active_shader_states |= tep->affected_states; in st_get_active_states()151 active_shader_states |= gp->affected_states; in st_get_active_states()153 active_shader_states |= fp->affected_states; in st_get_active_states()155 active_shader_states |= cp->affected_states; in st_get_active_states()
91 #define ST_NEW_VERTEX_PROGRAM(st, p) (p->affected_states | \
376 stvp->affected_states = ST_NEW_VS_STATE | in st_translate_vertex_program()381 stvp->affected_states |= ST_NEW_VS_CONSTANTS; in st_translate_vertex_program()599 stfp->affected_states = ST_NEW_FS_STATE | in st_translate_fragment_program()605 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS | in st_translate_fragment_program()610 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS | in st_translate_fragment_program()
6700 states = &((struct st_vertex_program*)prog)->affected_states; in get_mesa_program()6717 states = &((struct st_tessctrl_program*)prog)->affected_states; in get_mesa_program()6732 states = &((struct st_tesseval_program*)prog)->affected_states; in get_mesa_program()6748 states = &((struct st_geometry_program*)prog)->affected_states; in get_mesa_program()6764 states = &((struct st_fragment_program*)prog)->affected_states; in get_mesa_program()6782 states = &((struct st_compute_program*)prog)->affected_states; in get_mesa_program()