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Searched refs:animationEnded (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/android/
DSkAnimatedImage.cpp133 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() argument
134 SkASSERT(animationEnded != nullptr); in computeNextFrame()
135 *animationEnded = false; in computeNextFrame()
143 *animationEnded = true; in computeNextFrame()
162 bool animationEnded = false; in decodeNextFrame() local
163 int frameToDecode = this->computeNextFrame(fActiveFrame.fIndex, &animationEnded); in decodeNextFrame()
174 animationEnded = true; in decodeNextFrame()
191 if (animationEnded) { in decodeNextFrame()
199 if (animationEnded) { in decodeNextFrame()
271 if (animationEnded) { in decodeNextFrame()
/external/skia/src/android/
DSkAnimatedImage.cpp149 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() argument
150 SkASSERT(animationEnded != nullptr); in computeNextFrame()
151 *animationEnded = false; in computeNextFrame()
159 *animationEnded = true; in computeNextFrame()
178 bool animationEnded = false; in decodeNextFrame() local
179 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()
190 animationEnded = true; in decodeNextFrame()
208 if (animationEnded) { in decodeNextFrame()
217 if (animationEnded) { in decodeNextFrame()
295 if (animationEnded) { in decodeNextFrame()
/external/skqp/include/android/
DSkAnimatedImage.h134 int computeNextFrame(int current, bool* animationEnded);
/external/skia/include/android/
DSkAnimatedImage.h148 int computeNextFrame(int current, bool* animationEnded);