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Searched refs:appendDecls (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp127 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLVaryingHandler
135 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
136 this->appendDecls(fVertexOutputs, outputDecls); in getVertexDecls()
140 this->appendDecls(fGeomInputs, inputDecls); in getGeomDecls()
141 this->appendDecls(fGeomOutputs, outputDecls); in getGeomDecls()
148 this->appendDecls(fFragInputs, inputDecls); in getFragDecls()
149 this->appendDecls(fFragOutputs, outputDecls); in getFragDecls()
DGrGLSLShaderBuilder.cpp225 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLShaderBuilder
267 this->appendDecls(fInputs, &this->inputs()); in finalize()
268 this->appendDecls(fOutputs, &this->outputs()); in finalize()
DGrGLSLVarying.h160 void appendDecls(const VarArray& vars, SkString* out) const;
DGrGLSLShaderBuilder.h163 void appendDecls(const VarArray& vars, SkString* out) const;
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp135 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLVaryingHandler
143 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
144 this->appendDecls(fVertexOutputs, outputDecls); in getVertexDecls()
148 this->appendDecls(fGeomInputs, inputDecls); in getGeomDecls()
149 this->appendDecls(fGeomOutputs, outputDecls); in getGeomDecls()
156 this->appendDecls(fFragInputs, inputDecls); in getFragDecls()
157 this->appendDecls(fFragOutputs, outputDecls); in getFragDecls()
DGrGLSLShaderBuilder.cpp225 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLShaderBuilder
267 this->appendDecls(fInputs, &this->inputs()); in finalize()
268 this->appendDecls(fOutputs, &this->outputs()); in finalize()
DGrGLSLVarying.h150 void appendDecls(const VarArray& vars, SkString* out) const;
DGrGLSLShaderBuilder.h163 void appendDecls(const VarArray& vars, SkString* out) const;