Searched refs:appendDecls (Results 1 – 8 of 8) sorted by relevance
/external/skqp/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 127 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLVaryingHandler 135 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls() 136 this->appendDecls(fVertexOutputs, outputDecls); in getVertexDecls() 140 this->appendDecls(fGeomInputs, inputDecls); in getGeomDecls() 141 this->appendDecls(fGeomOutputs, outputDecls); in getGeomDecls() 148 this->appendDecls(fFragInputs, inputDecls); in getFragDecls() 149 this->appendDecls(fFragOutputs, outputDecls); in getFragDecls()
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D | GrGLSLShaderBuilder.cpp | 225 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLShaderBuilder 267 this->appendDecls(fInputs, &this->inputs()); in finalize() 268 this->appendDecls(fOutputs, &this->outputs()); in finalize()
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D | GrGLSLVarying.h | 160 void appendDecls(const VarArray& vars, SkString* out) const;
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D | GrGLSLShaderBuilder.h | 163 void appendDecls(const VarArray& vars, SkString* out) const;
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/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 135 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLVaryingHandler 143 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls() 144 this->appendDecls(fVertexOutputs, outputDecls); in getVertexDecls() 148 this->appendDecls(fGeomInputs, inputDecls); in getGeomDecls() 149 this->appendDecls(fGeomOutputs, outputDecls); in getGeomDecls() 156 this->appendDecls(fFragInputs, inputDecls); in getFragDecls() 157 this->appendDecls(fFragOutputs, outputDecls); in getFragDecls()
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D | GrGLSLShaderBuilder.cpp | 225 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLShaderBuilder 267 this->appendDecls(fInputs, &this->inputs()); in finalize() 268 this->appendDecls(fOutputs, &this->outputs()); in finalize()
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D | GrGLSLVarying.h | 150 void appendDecls(const VarArray& vars, SkString* out) const;
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D | GrGLSLShaderBuilder.h | 163 void appendDecls(const VarArray& vars, SkString* out) const;
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