Searched refs:awakable_list_ (Results 1 – 6 of 6) sorted by relevance
109 return awakable_list_.AddWatcher( in Watch()119 return awakable_list_.RemoveWatcher(context); in CancelWatch()181 awakable_list_.AwakeForStateChange(new_state); in WriteData()253 awakable_list_.AwakeForStateChange(new_state); in EndWriteData()287 awakable_list_.Add(awakable, signals, context); in AddAwakable()299 awakable_list_.Remove(awakable); in RemoveAwakable()359 awakable_list_.AwakeForStateChange(GetHandleSignalsStateNoLock()); in CancelTransit()442 awakable_list_.CancelAll(); in CloseNoLock()544 awakable_list_.AwakeForStateChange(GetHandleSignalsStateNoLock()); in UpdateSignalsStateNoLock()
110 return awakable_list_.AddWatcher( in Watch()120 return awakable_list_.RemoveWatcher(context); in CancelWatch()275 awakable_list_.AwakeForStateChange(new_state); in EndReadData()309 awakable_list_.Add(awakable, signals, context); in AddAwakable()321 awakable_list_.Remove(awakable); in RemoveAwakable()466 awakable_list_.CancelAll(); in CloseNoLock()584 awakable_list_.AwakeForStateChange(GetHandleSignalsStateNoLock()); in UpdateSignalsStateNoLock()
57 awakable_list_.CancelAll(); in Close()269 awakable_list_.Add(awakable, signals, context); in AddAwakable()277 awakable_list_.Remove(awakable); in RemoveAwakable()308 awakable_list_.AwakeForStateChange(signals_state); in WakeDispatcher()
92 AwakableList awakable_list_; variable
106 AwakableList awakable_list_; variable
103 AwakableList awakable_list_; variable