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Searched refs:best_benefit (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/util/
Dregister_allocate.c675 float best_benefit = 0.0; in ra_get_best_spill_node() local
695 if (benefit / cost > best_benefit) { in ra_get_best_spill_node()
696 best_benefit = benefit / cost; in ra_get_best_spill_node()