Searched refs:bind_tes_state (Results 1 – 9 of 9) sorted by relevance
277 ctx->bind_tes_state = noop_bind_state; in noop_init_state_functions()
234 void (*bind_tes_state)(struct pipe_context *, void *); member
389 ctx->pipe->bind_tes_state(ctx->pipe, NULL); in cso_destroy_context()980 ctx->pipe->bind_tes_state(ctx->pipe, handle); in cso_set_tesseval_shader_handle()988 ctx->pipe->bind_tes_state(ctx->pipe, NULL); in cso_delete_tesseval_shader()1013 ctx->pipe->bind_tes_state(ctx->pipe, ctx->tesseval_shader_saved); in cso_restore_tesseval_shader()
566 pipe->bind_tes_state(pipe, ctx->base.saved_tes); in util_blitter_restore_vertex_states()1200 pipe->bind_tes_state(pipe, NULL); in blitter_set_common_draw_rect_state()2219 pipe->bind_tes_state(pipe, NULL); in util_blitter_copy_buffer()2286 pipe->bind_tes_state(pipe, NULL); in util_blitter_clear_buffer()
802 CTX_INIT(bind_tes_state); in dd_context_create()
1392 pipe->bind_tes_state = nvc0_tep_state_bind; in nvc0_init_state_functions()
1893 TR_CTX_INIT(bind_tes_state); in trace_context_create()
2543 sctx->b.b.bind_tes_state = si_bind_tes_shader; in si_init_shader_functions()
2912 rctx->b.b.bind_tes_state = r600_bind_tes_state; in r600_init_common_state_functions()