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Searched refs:blockMemberIndex (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp456 …for(unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size()… in getActiveUniformBlockiv() local
458 …params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); in getActiveUniformBlockiv()
1934 for(size_t blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) in areMatchingUniformBlocks() local
1936 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
1937 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
1941blockMemberIndex, block1.name.c_str(), member1.name.c_str(), member2.name.c_str()); in areMatchingUniformBlocks()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3246 int blockMemberIndex = blockMemberLookup(type, name, index); in uniformRegister() local
3247 if(blockMemberIndex == -1) in uniformRegister()
3253 index = blockMemberIndex; in uniformRegister()