Searched refs:break_points_hit_count (Results 1 – 1 of 1) sorted by relevance
852 int break_points_hit_count = 0; in GetHitBreakPointObjects() local856 break_points_hit->set(break_points_hit_count++, *break_point_object); in GetHitBreakPointObjects()859 if (break_points_hit_count == 0) return {}; in GetHitBreakPointObjects()860 break_points_hit->Shrink(break_points_hit_count); in GetHitBreakPointObjects()