Searched refs:chunk_state (Results 1 – 3 of 3) sorted by relevance
73 u32 chunk_state : 8; // Must be first. member137 CHECK_EQ(m->chunk_state, CHUNK_QUARANTINE); in Recycle()303 if (left_chunk->chunk_state != right_chunk->chunk_state) { in ChooseChunk()304 if (left_chunk->chunk_state == CHUNK_ALLOCATED) in ChooseChunk()306 if (right_chunk->chunk_state == CHUNK_ALLOCATED) in ChooseChunk()308 if (left_chunk->chunk_state == CHUNK_QUARANTINE) in ChooseChunk()310 if (right_chunk->chunk_state == CHUNK_QUARANTINE) in ChooseChunk()481 CHECK_EQ(m->chunk_state, CHUNK_QUARANTINE); in QuarantineChunk()551 u8 chunk_state = m->chunk_state; in Reallocate() local552 if (chunk_state != CHUNK_ALLOCATED) in Reallocate()[all …]
95 auto chunk_state = abi->GetChunkState(page_idx, chunk_idx); in TEST_P() local96 ASSERT_TRUE(chunk_state == SharedMemoryABI::kChunkFree || in TEST_P()97 chunk_state == SharedMemoryABI::kChunkComplete); in TEST_P()
236 const uint32_t chunk_state = in ReleaseChunk() local251 PERFETTO_CHECK(chunk_state == expected_chunk_state); in ReleaseChunk()281 const uint32_t chunk_state = in TryAcquireAllChunksForReading() local283 switch (chunk_state) { in TryAcquireAllChunksForReading()