Searched refs:clamp01 (Results 1 – 15 of 15) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
D | mathutil.h | 51 using sw::clamp01;
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D | Context.cpp | 1668 float zNear = clamp01(mState.zNear); in applyRenderTarget() 1669 float zFar = clamp01(mState.zFar); in applyRenderTarget() 2391 float depth = clamp01(mState.depthClearValue); in clear() 3206 device->setAlphaReference(gl::clamp01(ref)); in alphaFunc()
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D | Device.cpp | 227 z = clamp01(z); in clearDepth()
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D | libGL.cpp | 382 …context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)… in glBlendColor() 3906 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); in glSampleCoverage()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | mathutil.h | 51 using sw::clamp01;
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D | libGLES_CM.cpp | 91 context->setAlphaFunc(func, clamp01(ref)); in AlphaFunc() 3471 context->setSampleCoverageParams(es1::clamp01(value), invert == GL_TRUE); in SampleCoverage() 3689 …context->setTextureEnvColor(clamp01(params[0]), clamp01(params[1]), clamp01(params[2]), clamp01(pa… in TexEnvfv()
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D | Device.cpp | 192 z = clamp01(z); in clearDepth()
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D | Context.cpp | 1752 float zNear = clamp01(mState.zNear); in applyRenderTarget() 1753 float zFar = clamp01(mState.zFar); in applyRenderTarget() 2687 float depth = clamp01(mState.depthClearValue); in clear()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | mathutil.h | 53 using sw::clamp01;
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D | Context.cpp | 2789 float zNear = clamp01(mState.zNear); in applyRenderTarget() 2790 float zFar = clamp01(mState.zFar); in applyRenderTarget() 3415 float depth = clamp01(mState.depthClearValue); in clear() 3486 float depth = clamp01(value); in clearDepthBuffer()
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D | libGLESv2.cpp | 346 …context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(al… in BlendColor() 4691 context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE); in SampleCoverage()
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D | Device.cpp | 224 z = clamp01(z); in clearDepth()
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/external/swiftshader/src/Common/ |
D | Math.hpp | 194 inline float clamp01(float x) in clamp01() function
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 391 z = sw::clamp01(z); in Clear()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 437 z = sw::clamp01(z); in Clear()
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