Searched refs:coder_cache (Results 1 – 1 of 1) sorted by relevance
267 *coder_cache = (SplayTreeInfo *) NULL; variable443 if (coder_cache != (SplayTreeInfo *) NULL) in CoderComponentTerminus()444 coder_cache=DestroySplayTree(coder_cache); in CoderComponentTerminus()486 ResetSplayTreeIterator(coder_cache); in GetCoderInfo()487 coder_info=(const CoderInfo *) GetNextValueInSplayTree(coder_cache); in GetCoderInfo()491 coder_info=(const CoderInfo *) GetValueFromSplayTree(coder_cache,name); in GetCoderInfo()559 GetNumberOfNodesInSplayTree(coder_cache)+1UL,sizeof(*coder_map)); in GetCoderInfoList()566 ResetSplayTreeIterator(coder_cache); in GetCoderInfoList()567 p=(const CoderInfo *) GetNextValueInSplayTree(coder_cache); in GetCoderInfoList()573 p=(const CoderInfo *) GetNextValueInSplayTree(coder_cache); in GetCoderInfoList()[all …]