Searched refs:componentSize (Results 1 – 9 of 9) sorted by relevance
/external/skqp/src/sksl/ |
D | SkSLMemoryLayout.h | 25 static size_t vector_alignment(size_t componentSize, int columns) { in vector_alignment() argument 26 return componentSize * (columns + columns % 2); in vector_alignment()
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/external/skia/src/sksl/ |
D | SkSLMemoryLayout.h | 25 static size_t vector_alignment(size_t componentSize, int columns) { in vector_alignment() argument 26 return componentSize * (columns + columns % 2); in vector_alignment()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineVertexInputTests.cpp | 1299 const deUint32 componentSize = getVertexFormatComponentSize(format); in writeVertexInputValueSint() local 1300 deUint8* destFormatPtr = ((deUint8*)destPtr) + componentSize * componentNdx; in writeVertexInputValueSint() 1302 switch (componentSize) in writeVertexInputValueSint() 1323 const deUint32 componentSize = getVertexFormatComponentSize(format); in writeVertexInputValueUint() local 1324 deUint8* destFormatPtr = ((deUint8*)destPtr) + componentSize * componentNdx; in writeVertexInputValueUint() 1326 switch (componentSize) in writeVertexInputValueUint() 1347 const deUint32 componentSize = getVertexFormatComponentSize(format); in writeVertexInputValueSfloat() local 1348 deUint8* destFormatPtr = ((deUint8*)destPtr) + componentSize * componentNdx; in writeVertexInputValueSfloat() 1350 switch (componentSize) in writeVertexInputValueSfloat()
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/external/skia/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 182 GrGLint componentSize = 0; // size (in bytes) of a single component in readPixels() local 186 componentSize = 1; in readPixels() 194 if (componentSize >= alignment) { in readPixels() 198 sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow / in readPixels() 200 rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize); in readPixels() 205 memset(scanline, 0, componentsPerPixel * componentSize * width); in readPixels()
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/external/skqp/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 176 GrGLint componentSize = 0; // size (in bytes) of a single component in readPixels() local 180 componentSize = 1; in readPixels() 188 if (componentSize >= alignment) { in readPixels() 192 sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow / in readPixels() 194 rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize); in readPixels() 199 memset(scanline, 0, componentsPerPixel * componentSize * width); in readPixels()
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/external/clang/lib/CodeGen/ |
D | SwiftCallingConv.cpp | 209 auto componentSize = getTypeStoreSize(CGM, componentTy); in addTypedData() local 210 assert(componentSize < end - begin); in addTypedData() 211 addLegalTypedData(componentTy, begin, begin + componentSize); in addTypedData() 212 begin += componentSize; in addTypedData()
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/external/pdfium/xfa/fxfa/parser/ |
D | cxfa_itemlayoutprocessor.cpp | 136 CFX_SizeF componentSize = currentContainerSize; in CalculateContainerComponentSizeFromContentSize() local 140 componentSize.width = fContentCalculatedWidth; in CalculateContainerComponentSizeFromContentSize() 145 componentSize.width += leftInset->ToUnit(XFA_Unit::Pt); in CalculateContainerComponentSizeFromContentSize() 150 componentSize.width += rightInset->ToUnit(XFA_Unit::Pt); in CalculateContainerComponentSizeFromContentSize() 155 componentSize.height = fContentCalculatedHeight; in CalculateContainerComponentSizeFromContentSize() 160 componentSize.height += topInset->ToUnit(XFA_Unit::Pt); in CalculateContainerComponentSizeFromContentSize() 166 componentSize.height += bottomInset->ToUnit(XFA_Unit::Pt); in CalculateContainerComponentSizeFromContentSize() 169 return componentSize; in CalculateContainerComponentSizeFromContentSize()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 995 const int componentSize = (int)(isFloat ? sizeof(GLfloat) : sizeof(GLint)); in generateRandomAttribData() local 996 …const int offsetInBuf = nextDivisible((int)attrDataBuf.size(), componentSize); // Round up for al… in generateRandomAttribData() 1001 dataSizeBytesDst = numComponents*componentSize*numVertices; in generateRandomAttribData()
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D | glsDrawTest.cpp | 1575 const size_t componentSize = sizeof(T); in createBasicArray() local 1576 const size_t elementSize = componentSize * componentCount; in createBasicArray() 1607 …alignmentSafeAssignment(writePtr + componentNdx*componentSize, components[componentNdx].getValue()… in createBasicArray()
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