Searched refs:connect_context_ (Results 1 – 3 of 3) sorted by relevance
158 &connect_context_.overlapped); in StartOnIOThread()221 } else if (context == &connect_context_) { in OnIOCompleted()329 base::MessageLoopForIO::IOContext connect_context_; member in mojo::edk::__anon66148abe0111::ChannelWin
245 void* connect_context_; variable
116 connect_context_(connect_context), in CrashGenerationServer()542 connect_callback_(connect_context_, client_info_); in HandleReadingAckState()