Searched refs:cso_set_samplers (Results 1 – 17 of 17) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_mlaa.c | 142 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_jimenezmlaa_run() 172 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers); in pp_jimenezmlaa_run() 204 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers); in pp_jimenezmlaa_run()
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D | pp_colors.c | 48 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_nocolor()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_yuv.c | 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); in xa_yuv_bind_samplers()
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D | xa_context.c | 328 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL); in xa_solid_prepare()
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D | xa_composite.c | 466 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers, in bind_samplers()
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D | xa_renderer.c | 451 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler); in renderer_copy_prepare()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.h | 62 cso_set_samplers(struct cso_context *cso,
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D | cso_context.c | 1280 cso_set_samplers(struct cso_context *ctx, in cso_set_samplers() function
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 319 cso_set_samplers(st->cso_context, shader_stage, *num_samplers, states); in update_shader_samplers()
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D | st_cb_readpixels.c | 191 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); in try_pbo_readpixels()
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D | st_cb_drawpixels.c | 679 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, samplers); in draw_textured_quad() 684 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, samplers); in draw_textured_quad()
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D | st_cb_bitmap.c | 257 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, in setup_render_state()
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D | st_cb_texture.c | 1194 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); in try_pbo_upload_common()
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/external/mesa3d/src/gallium/tests/trivial/ |
D | quad-tex.c | 316 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in draw()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blit.c | 580 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in util_blit_pixels_tex()
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/external/mesa3d/src/gallium/auxiliary/hud/ |
D | hud_context.c | 563 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states); in hud_draw()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_state.c | 3131 cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL); in nine_context_clear() 3132 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL); in nine_context_clear()
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