Searched refs:ctex (Results 1 – 3 of 3) sorted by relevance
369 struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL; in vc4_simulator_flush() local370 … struct vc4_simulator_bo *csim_bo = ctex ? vc4_get_simulator_bo(file, ctex->bo->handle) : NULL; in vc4_simulator_flush()371 uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0; in vc4_simulator_flush()372 uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0; in vc4_simulator_flush()381 if (ctex && csim_bo->winsys_map) { in vc4_simulator_flush()384 ctex->base.b.width0, ctex->base.b.height0, in vc4_simulator_flush()387 ctex->bo->size); in vc4_simulator_flush()390 for (int y = 0; y < ctex->base.b.height0; y++) { in vc4_simulator_flush()391 memcpy(ctex->bo->map + y * sim_stride, in vc4_simulator_flush()450 if (ctex && csim_bo->winsys_map) { in vc4_simulator_flush()[all …]
131 struct vc4_resource *ctex = in vc4_flush_jobs_reading_resource() local133 if (ctex->bo == rsc->bo) { in vc4_flush_jobs_reading_resource()
387 struct NineCubeTexture9 *ctex = in NineSurface9_AddDirtyRect() local390 NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect); in NineSurface9_AddDirtyRect()