Searched refs:cube_map_stride (Results 1 – 4 of 4) sorted by relevance
573 uint32_t cube_map_stride = 0; in reloc_tex() local604 cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; in reloc_tex()607 if (cube_map_stride) { in reloc_tex()612 cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; in reloc_tex()614 if (!cube_map_stride) { in reloc_tex()671 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, in reloc_tex()
53 rsc->cube_map_stride * (prsc->array_size - 1)); in vc4_resource_bo_alloc()59 rsc->cube_map_stride * (prsc->array_size - 1), in vc4_resource_bo_alloc()90 ptrans->box.z * rsc->cube_map_stride, in vc4_resource_transfer_unmap()345 ptrans->box.z * rsc->cube_map_stride, in vc4_resource_transfer_map()360 ptrans->box.z * rsc->cube_map_stride; in vc4_resource_transfer_map()492 rsc->cube_map_stride = align(rsc->slices[0].offset + in vc4_setup_slices()657 psurf->u.tex.first_layer * rsc->cube_map_stride); in vc4_create_surface()
58 uint32_t cube_map_stride; member
70 VC4_SET_FIELD(rsc->cube_map_stride >> 12, VC4_TEX_P2_CMST) | in write_texture_p2()