Searched refs:deFloatMin (Results 1 – 6 of 6) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 290 inMax = deFloatAtanOver(deFloatMin(outMax, rangeMax)); in transformValueRange() 318 inMax = deFloatSin(deFloatMin(outMax, rangeMax)); in transformValueRange() 346 inMin = deFloatCos(deFloatMin(outMax, rangeMax)); in transformValueRange() 375 inMax = deFloatTan(deFloatMin(outMax, rangeMax)); in transformValueRange() 455 inMax = deFloatLog(deFloatMin(outMax, rangeMax)); in transformValueRange() 484 inMax = deFloatExp(deFloatMin(outMax, rangeMax)); in transformValueRange() 513 inMax = deFloatLog2(deFloatMin(outMax, rangeMax)); in transformValueRange() 542 inMax = deFloatExp2(deFloatMin(outMax, rangeMax)); in transformValueRange() 571 inMax = deFloatMin(outMax, rangeMax); in transformValueRange() 603 inMin = 1.0f/deFloatMin(outMax, rangeMax); in transformValueRange()
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D | rsgExpression.cpp | 1022 float intersectionMax = deFloatMin(entryMax, readMax); in computeEntryReadWeight()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 74 DE_INLINE float deFloatMin (float a, float b) { return (a <= b) ? a : b; } in deFloatMin() function
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderConstExprTests.cpp | 413 …(${T} (2.3), ${MT} (3.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatMin(2.3f, 3.1f) } }, in init()
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D | glcBlendEquationAdvancedTests.cpp | 319 return deFloatMin(deFloatMin(rgba[0], rgba[1]), rgba[2]); in MinRGB()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 1117 renderState.point.pointSize = deFloatMin(3.0f, deviceProperties.limits.pointSizeRange[1]); in verifyImage()
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