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Searched refs:decodeEAC (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.hpp479 static void decodeEAC(Buffer &internal, Buffer &external, int nbChannels, bool isSigned);
DSurface.cpp1884 …case FORMAT_R11_EAC: decodeEAC(destination, source, 1, false); break; // FIXME: Check dest… in update()
1885 …case FORMAT_SIGNED_R11_EAC: decodeEAC(destination, source, 1, true); break; // FIXME: Check dest… in update()
1886 …case FORMAT_RG11_EAC: decodeEAC(destination, source, 2, false); break; // FIXME: Check dest… in update()
1887 …case FORMAT_SIGNED_RG11_EAC: decodeEAC(destination, source, 2, true); break; // FIXME: Check dest… in update()
2613 void Surface::decodeEAC(Buffer &internal, Buffer &external, int nbChannels, bool isSigned) in decodeEAC() function in sw::Surface