/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 39 depthBuffer = nullptr; in Device() 135 if(depthBuffer) in ~Device() 137 depthBuffer->release(); in ~Device() 138 depthBuffer = nullptr; in ~Device() 187 if(!depthBuffer) in clearDepth() 193 sw::Rect clearRect = depthBuffer->getRect(); in clearDepth() 200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepth() 264 void Device::setDepthBuffer(egl::Image *depthBuffer) in setDepthBuffer() argument 266 if(this->depthBuffer == depthBuffer) in setDepthBuffer() 271 if(depthBuffer) in setDepthBuffer() [all …]
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D | Device.hpp | 56 void setDepthBuffer(egl::Image *depthBuffer); 77 egl::Image *depthBuffer; member in es1::Device
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D | Context.cpp | 1743 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local 1744 device->setDepthBuffer(depthBuffer); in applyRenderTarget() 1745 if(depthBuffer) depthBuffer->release(); in applyRenderTarget()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 43 depthBuffer = nullptr; in Device() 161 if(depthBuffer) in ~Device() 163 depthBuffer->release(); in ~Device() 164 depthBuffer = nullptr; in ~Device() 219 if(!depthBuffer) in clearDepth() 225 sw::Rect clearRect = depthBuffer->getRect(); in clearDepth() 232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepth() 316 void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer) in setDepthBuffer() argument 318 if(this->depthBuffer == depthBuffer) in setDepthBuffer() 323 if(depthBuffer) in setDepthBuffer() [all …]
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D | Device.hpp | 67 void setDepthBuffer(egl::Image *depthBuffer, unsigned int layer); 109 egl::Image *depthBuffer; member in es2::Device
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D | Context.cpp | 2778 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local 2780 device->setDepthBuffer(depthBuffer, dLayer); in applyRenderTarget() 2781 if(depthBuffer) depthBuffer->release(); in applyRenderTarget()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 165 …const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) in executeDepthCompare() argument 174 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare() 192 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare() 199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \ in executeDepthCompare() 201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \ in executeDepthCompare() 212 …if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == t… in executeDepthCompare() 251 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite() argument 261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite() 752 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render() local 755 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() [all …]
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D | rrFragmentOperations.hpp | 137 …onst Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer); 138 … numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 214 const rr::MultisamplePixelBufferAccess& depthBuffer, in flushFragmentBuffer() argument 219 …m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragme… in flushFragmentBuffer() 224 const tcu::PixelBufferAccess& depthBuffer, in render() argument 263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), in render() 273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), in render()
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D | glsFragmentOpUtil.hpp | 119 const tcu::PixelBufferAccess& depthBuffer, 131 const rr::MultisamplePixelBufferAccess& depthBuffer,
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/external/swiftshader/src/Renderer/ |
D | Renderer.cpp | 617 draw->depthBuffer = context->depthBuffer; in draw() 620 if(draw->depthBuffer) in draw() 623 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw() 624 data->depthBuffer += q * ms * context->depthBuffer->getSliceB(true); in draw() 625 data->depthPitchB = context->depthBuffer->getInternalPitchB(); in draw() 626 data->depthSliceB = context->depthBuffer->getInternalSliceB(); in draw() 1006 if(draw.depthBuffer) in finishRendering() 1008 draw.depthBuffer->unlockInternal(); in finishRendering() 2171 if(context->depthBuffer && context->texture[sampler] == context->depthBuffer->getResource()) in isReadWriteTexture()
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D | Renderer.hpp | 187 float *depthBuffer; member 228 Surface *depthBuffer; member
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D | PixelProcessor.cpp | 168 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) in setDepthBuffer() argument 170 context->depthBuffer = depthBuffer; in setDepthBuffer() 996 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
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D | Context.cpp | 227 depthBuffer = nullptr; in init() 531 return depthBuffer && depthBufferEnable; in depthBufferActive()
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D | Context.hpp | 469 Surface *depthBuffer; member in sw::Context
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D | PixelProcessor.hpp | 201 void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0);
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D | QuadRasterizer.cpp | 109 …zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data… in rasterize()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 419 tcu::TextureLevel depthBuffer; in renderReference() local 442 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); in renderReference() 443 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference() 453 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()), in renderReference()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.h | 549 … uint8_t*& depthBuffer, uint8_t*& stencilBuffer, const uint8_t ClipDistanceMask) : 551 … clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {};
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