Searched refs:depthLOD (Results 1 – 3 of 3) sorted by relevance
152 texture.depthLOD[0] = depth * exp2LOD; in setTextureLevel()153 texture.depthLOD[1] = depth * exp2LOD; in setTextureLevel()154 texture.depthLOD[2] = depth * exp2LOD; in setTextureLevel()155 texture.depthLOD[3] = depth * exp2LOD; in setTextureLevel()
51 float4 depthLOD; member
1544 dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,depthLOD)); in computeLod3D()