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Searched refs:depthLOD (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp152 texture.depthLOD[0] = depth * exp2LOD; in setTextureLevel()
153 texture.depthLOD[1] = depth * exp2LOD; in setTextureLevel()
154 texture.depthLOD[2] = depth * exp2LOD; in setTextureLevel()
155 texture.depthLOD[3] = depth * exp2LOD; in setTextureLevel()
DSampler.hpp51 float4 depthLOD; member
/external/swiftshader/src/Shader/
DSamplerCore.cpp1544 dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,depthLOD)); in computeLod3D()