Searched refs:depthVals (Results 1 – 3 of 3) sorted by relevance
745 GLfloat *depthVals; in slow_read_depth_stencil_pixels_separate() local774 depthVals = malloc(width * sizeof(GLfloat)); in slow_read_depth_stencil_pixels_separate()776 if (stencilVals && depthVals) { in slow_read_depth_stencil_pixels_separate()778 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate()783 depthVals, stencilVals, packing); in slow_read_depth_stencil_pixels_separate()795 free(depthVals); in slow_read_depth_stencil_pixels_separate()
77 const GLfloat *depthVals,
1156 const GLfloat *depthVals, in _mesa_pack_depth_stencil_span() argument1172 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()1174 depthVals = depthCopy; in _mesa_pack_depth_stencil_span()1188 GLuint z = (GLuint) (depthVals[i] * 0xffffff); in _mesa_pack_depth_stencil_span()1194 ((GLfloat*)dest)[i*2] = depthVals[i]; in _mesa_pack_depth_stencil_span()