Searched refs:desired_chunk_state (Results 1 – 1 of 1) sorted by relevance
149 ChunkState desired_chunk_state, in TryAcquireChunk() argument151 PERFETTO_DCHECK(desired_chunk_state == kChunkBeingRead || in TryAcquireChunk()152 desired_chunk_state == kChunkBeingWritten); in TryAcquireChunk()167 desired_chunk_state == kChunkBeingWritten ? kChunkFree : kChunkComplete; in TryAcquireChunk()174 next_layout |= (desired_chunk_state << (chunk_idx * kChunkShift)); in TryAcquireChunk()179 if (desired_chunk_state == kChunkBeingWritten) { in TryAcquireChunk()219 ChunkState desired_chunk_state) { in ReleaseChunk() argument220 PERFETTO_DCHECK(desired_chunk_state == kChunkComplete || in ReleaseChunk()221 desired_chunk_state == kChunkFree); in ReleaseChunk()244 if (desired_chunk_state == kChunkComplete) { in ReleaseChunk()[all …]