D | shaderapi.c | 406 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) in detach_shader() function 1454 detach_shader(ctx, program, shader); in _mesa_DetachObjectARB() 1462 detach_shader(ctx, program, shader); in _mesa_DetachShader() 2268 detach_shader(ctx, program, shader); in _mesa_CreateShaderProgramv()
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