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Searched refs:draw_current_shader_position_output (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_cliptest_tmp.h36 const unsigned pos = draw_current_shader_position_output(pvs->draw); in TAG()
Ddraw_pipe_wide_line.c62 const unsigned pos = draw_current_shader_position_output(stage->draw); in wideline_line()
Ddraw_pipe_offset.c68 const unsigned pos = draw_current_shader_position_output(stage->draw); in do_offset_tri()
Ddraw_pipe_stipple.c125 const unsigned pos = draw_current_shader_position_output(stage->draw); in stipple_line()
Ddraw_pipe_cull.c155 const unsigned pos = draw_current_shader_position_output(stage->draw); in cull_tri()
Ddraw_private.h406 uint draw_current_shader_position_output(const struct draw_context *draw);
Ddraw_pt_so_emit.c86 emit->pos_idx = draw_current_shader_position_output(draw); in draw_pt_so_emit_prepare()
Ddraw_pipe_wide_point.c128 const unsigned pos = draw_current_shader_position_output(stage->draw); in widepoint_point()
Ddraw_pt_fetch_shade_pipeline.c339 if (draw_current_shader_position_output(draw) != -1) { in fetch_pipeline_generic()
Ddraw_pt_fetch_shade_pipeline_llvm.c451 if (draw_current_shader_position_output(draw) != -1) { in llvm_pipeline_generic()
Ddraw_pipe_aapoint.c635 aapoint->pos_slot = draw_current_shader_position_output(draw); in draw_aapoint_prepare_outputs()
Ddraw_context.c842 draw_current_shader_position_output(const struct draw_context *draw) in draw_current_shader_position_output() function
Ddraw_pipe_clip.c821 clipper->pos_attr = draw_current_shader_position_output(draw); in clip_init_state()
Ddraw_pipe_aaline.c947 aaline->pos_slot = draw_current_shader_position_output(draw); in draw_aaline_prepare_outputs()