Searched refs:draw_regions (Results 1 – 6 of 6) sorted by relevance
116 struct u_rect draw_regions[PIPE_MAX_VIEWPORTS]; /* intersection of fb & scissor */ member
439 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_point()445 u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox); in try_setup_point()
332 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in do_triangle_ccw()780 u_rect_find_intersection(&setup->draw_regions[viewport_index], in lp_setup_bin_triangle()
1177 setup->draw_regions[i] = setup->framebuffer; in try_update_scene_state()1180 &setup->draw_regions[i]); in try_update_scene_state()
576 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_line()
139 struct intel_region * draw_regions[],