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Searched refs:es_shader (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h87 return glsl_compute_version_string(this, this->es_shader, in get_version_string()
106 unsigned required_version = this->es_shader ? in is_version()
121 const char *const requirement = this->es_shader in check_arrays_of_arrays_allowed()
160 const char *const requirement = this->es_shader in check_explicit_attrib_location_allowed()
176 const char *const requirement = this->es_shader in check_separate_shader_objects_allowed()
193 const char *const requirement = this->es_shader in check_explicit_uniform_location_allowed()
345 bool es_shader; member
Dast_array_index.cpp313 state->es_shader ? "ES 3.00" : "1.30"); in _mesa_ast_array_index_to_hir()
314 else if (state->es_shader) in _mesa_ast_array_index_to_hir()
336 if (state->es_shader && array->type->without_array()->is_image()) { in _mesa_ast_array_index_to_hir()
Dglsl_parser_extras.cpp84 this->es_shader = false; in _mesa_glsl_parse_state()
90 this->es_shader = true; in _mesa_glsl_parse_state()
393 this->es_shader = es_token_present; in process_version_directive()
400 this->es_shader = true; in process_version_directive()
404 if (this->es_shader) { in process_version_directive()
416 && this->supported_versions[i].es == this->es_shader) { in process_version_directive()
764 if (state->es_shader && api != API_OPENGLES2) in _mesa_glsl_process_extension()
952 if (state->es_shader) { in _mesa_ast_process_interface_block()
2000 shader->IsES = state->es_shader; in _mesa_glsl_compile_shader()
Dast_to_hir.cpp296 if (state->es_shader) in apply_implicit_conversion()
2573 assert(state->es_shader); in select_gles_precision()
3061 else if (state->es_shader && in interpret_interpolation_qualifier()
3289 if (state->es_shader) { in apply_image_qualifier_to_variable()
3309 if (state->es_shader && in apply_image_qualifier_to_variable()
3718 if (state->es_shader) { in apply_type_qualifier_to_variable()
4143 || (state->es_shader && state->current_function == NULL)) { in process_initializer()
4666 if (state->es_shader && decl_type->is_unsized_array()) { in hir()
4940 if (state->es_shader) { in hir()
5061 if (state->es_shader) { in hir()
[all …]
Dbuiltin_variables.cpp858 if (!state->es_shader) { in generate_constants()
1181 … if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) { in generate_fs_special_vars()
1316 if (!state->es_shader || in generate_varyings()
Dbuiltin_types.cpp291 if (!state->es_shader && state->language_version < 140) { in _mesa_glsl_initialize_types()
Dglsl_lexer.ll581 …H_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
598 if (state->es_shader && strlen(yytext) > 1024) {
Dglsl_parser.yy74 if (state->es_shader)
317 if (state->es_shader) {
1626 if (state->es_shader && !state->EXT_blend_func_extended_enable) {
Dbuiltin_functions.cpp86 !state->es_shader; in compatibility_vs_only()
104 return !state->es_shader; in v110()
110 return !state->es_shader && state->stage == MESA_SHADER_FRAGMENT; in v110_fs_only()
183 return !state->es_shader && lod_exists_in_stage(state); in v110_lod()
427 return !state->es_shader && lod_exists_in_stage(state); in tex1d_lod()
437 return !state->es_shader || in tex3d()
446 (!state->es_shader || state->OES_texture_3D_enable); in fs_tex3d()
Dast_function.cpp583 bool allow_builtins = state->es_shader || !f->has_user_signature(); in match_function_by_name()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp1238 state->es_shader = false; in create_new_program()
/external/mesa3d/src/compiler/
Dglsl_types.cpp1385 if (state && (state->es_shader || !state->is_version(120, 0))) in can_implicitly_convert_to()