Searched refs:es_shader (Results 1 – 12 of 12) sorted by relevance
87 return glsl_compute_version_string(this, this->es_shader, in get_version_string()106 unsigned required_version = this->es_shader ? in is_version()121 const char *const requirement = this->es_shader in check_arrays_of_arrays_allowed()160 const char *const requirement = this->es_shader in check_explicit_attrib_location_allowed()176 const char *const requirement = this->es_shader in check_separate_shader_objects_allowed()193 const char *const requirement = this->es_shader in check_explicit_uniform_location_allowed()345 bool es_shader; member
313 state->es_shader ? "ES 3.00" : "1.30"); in _mesa_ast_array_index_to_hir()314 else if (state->es_shader) in _mesa_ast_array_index_to_hir()336 if (state->es_shader && array->type->without_array()->is_image()) { in _mesa_ast_array_index_to_hir()
84 this->es_shader = false; in _mesa_glsl_parse_state()90 this->es_shader = true; in _mesa_glsl_parse_state()393 this->es_shader = es_token_present; in process_version_directive()400 this->es_shader = true; in process_version_directive()404 if (this->es_shader) { in process_version_directive()416 && this->supported_versions[i].es == this->es_shader) { in process_version_directive()764 if (state->es_shader && api != API_OPENGLES2) in _mesa_glsl_process_extension()952 if (state->es_shader) { in _mesa_ast_process_interface_block()2000 shader->IsES = state->es_shader; in _mesa_glsl_compile_shader()
296 if (state->es_shader) in apply_implicit_conversion()2573 assert(state->es_shader); in select_gles_precision()3061 else if (state->es_shader && in interpret_interpolation_qualifier()3289 if (state->es_shader) { in apply_image_qualifier_to_variable()3309 if (state->es_shader && in apply_image_qualifier_to_variable()3718 if (state->es_shader) { in apply_type_qualifier_to_variable()4143 || (state->es_shader && state->current_function == NULL)) { in process_initializer()4666 if (state->es_shader && decl_type->is_unsized_array()) { in hir()4940 if (state->es_shader) { in hir()5061 if (state->es_shader) { in hir()[all …]
858 if (!state->es_shader) { in generate_constants()1181 … if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) { in generate_fs_special_vars()1316 if (!state->es_shader || in generate_varyings()
291 if (!state->es_shader && state->language_version < 140) { in _mesa_glsl_initialize_types()
581 …H_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);598 if (state->es_shader && strlen(yytext) > 1024) {
74 if (state->es_shader)317 if (state->es_shader) {1626 if (state->es_shader && !state->EXT_blend_func_extended_enable) {
86 !state->es_shader; in compatibility_vs_only()104 return !state->es_shader; in v110()110 return !state->es_shader && state->stage == MESA_SHADER_FRAGMENT; in v110_fs_only()183 return !state->es_shader && lod_exists_in_stage(state); in v110_lod()427 return !state->es_shader && lod_exists_in_stage(state); in tex1d_lod()437 return !state->es_shader || in tex3d()446 (!state->es_shader || state->OES_texture_3D_enable); in fs_tex3d()
583 bool allow_builtins = state->es_shader || !f->has_user_signature(); in match_function_by_name()
1238 state->es_shader = false; in create_new_program()
1385 if (state && (state->es_shader || !state->is_version(120, 0))) in can_implicitly_convert_to()