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Searched refs:evalFunc (Results 1 – 25 of 39) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp52 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert…
60 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderAlgorithmCase() argument
61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase()
73 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shad… in createExpressionCase() argument
136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
Des2fShaderIndexingTests.cpp145 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require…
161 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument
162 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
371 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase()
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
481 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase()
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
629 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createTmpArrayCase()
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
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Des2fShaderDiscardTests.cpp61 … name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 …* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) in ShaderDiscardCase() argument
75 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
Des2fShaderReturnTests.cpp83 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require…
92 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… in ShaderReturnCase() argument
93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
Des2fShaderLoopTests.cpp212 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement …
227 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … in ShaderLoopCase() argument
228 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
480 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase()
1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1250 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()
Des2fShaderTextureFunctionTests.cpp211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument
223 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas…
246 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument
250 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase()
554 TexEvalFunc evalFunc; member
566 …), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex)); in createCaseGroup()
Des2fShaderOperatorTests.cpp341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() argument
343 m_evalFunc = evalFunc; in OperatorShaderEvaluator()
411 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad…
421 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… in ShaderOperatorCase() argument
423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase()
1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local
1261 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init()
1262 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init()
1263 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init()
1264 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init()
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Des2fShaderStructTests.cpp66 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun…
84 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument
85 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase()
151 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument
190 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()
192 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp100 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare…
111 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… in FragDepthCompareCase() argument
114 , m_evalFunc (evalFunc) in FragDepthCompareCase()
273 …ext& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc);
283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument
286 , m_evalFunc (evalFunc) in FragDepthWriteCase()
450 EvalFragDepthFunc evalFunc; in init() member
580 …thWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc)); in init()
586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
Des3fShaderPrecisionTests.cpp182 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
215 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderFloatPrecisionCase() argument
218 , m_evalFunc (evalFunc) in ShaderFloatPrecisionCase()
436 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
467 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderIntPrecisionCase() argument
470 , m_evalFunc (evalFunc) in ShaderIntPrecisionCase()
630 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
661 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderUintPrecisionCase() argument
664 , m_evalFunc (evalFunc) in ShaderUintPrecisionCase()
858 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member
[all …]
Des3fShaderIndexingTests.cpp139 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert…
152 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… in ShaderIndexingCase() argument
153 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
333 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
334 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase()
439 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
440 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase()
583 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
584 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createTmpArrayCase()
765 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
[all …]
Des3fShaderSwitchTests.cpp51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument
56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
Des3fShaderDiscardTests.cpp55 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture…
68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument
69 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
Des3fShaderLoopTests.cpp209 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert…
220 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderLoopCase() argument
221 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
438 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase()
1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1126 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
Des3fShaderReturnTests.cpp78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase() argument
83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp113 const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc);
127 EvalFragDepthFunc evalFunc, deUint32 compareFunc) in FragDepthCompareCase() argument
131 , m_evalFunc(evalFunc) in FragDepthCompareCase()
272 const char* fragSrc, EvalFragDepthFunc evalFunc);
284 glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument
285 …TestCase(context, name, desc), m_glslVersion(glslVersion), m_fragSrc(fragSrc), m_evalFunc(evalFunc) in FragDepthWriteCase()
445 EvalFragDepthFunc evalFunc; in init() member
552 cases[ndx].fragSrc, cases[ndx].evalFunc)); in init()
560 cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
DglcShaderIndexingTests.cpp158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase() argument
175 description, isVertexCase, evalFunc) in ShaderIndexingCase()
360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
361 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase()
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
473 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createUniformArrayCase()
622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
623 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createTmpArrayCase()
840 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
[all …]
DglcShaderSwitchTests.cpp42 const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
47 const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument
49 description, isVertexCase, evalFunc) in ShaderSwitchCase()
DglcShaderLoopTests.cpp182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
196 description, isVertexCase, evalFunc) in ShaderLoopCase()
418 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
419 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase()
1118 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1119 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
DglcShaderStructTests.cpp55 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource,
75 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() argument
78 description, isVertexCase, evalFunc) in ShaderStructCase()
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() argument
173 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
177 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp221 const ShaderEvalFunc evalFunc,
237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() argument
242 …: ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetu… in ShaderIndexingCase()
380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
381 …exingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSour… in createVaryingArrayCase()
496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
497 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createUniformArrayCase()
651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
652 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createTmpArrayCase()
838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
[all …]
DvktShaderRenderSwitchTests.cpp60 ShaderEvalFunc evalFunc,
71 ShaderEvalFunc evalFunc, in ShaderSwitchCase() argument
73 …: ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUnif… in ShaderSwitchCase()
DvktShaderRenderDiscardTests.cpp105 const ShaderEvalFunc evalFunc,
122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase() argument
124 …: ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTextu… in ShaderDiscardCase()
DvktShaderRenderReturnTests.cpp75 const ShaderEvalFunc evalFunc,
85 const ShaderEvalFunc evalFunc, in ShaderReturnCase() argument
87 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, DE_NULL) in ShaderReturnCase()
DvktShaderRenderLoopTests.cpp263 ShaderEvalFunc evalFunc, in ShaderLoopCase() argument
267 : ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, uniformSetup, DE_NULL) in ShaderLoopCase()
517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
519 …pCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, ve… in createGenericLoopCase()
1248 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1249 …pCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, ve… in createSpecialLoopCase()

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