Home
last modified time | relevance | path

Searched refs:fBisectInAABoxes (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCTriangleShader.cpp97 fBisectInAABoxes.reset(kFloat2x2_GrSLType, scope); in onEmitVaryings()
98 varyingHandler->addFlatVarying("bisect_in_aa_boxes", &fBisectInAABoxes); in onEmitVaryings()
104 code->appendf( "%s[i] = %s[i];", OutName(fBisectInAABoxes), fGeoShaderBisects.c_str()); in onEmitVaryings()
134 f->codeAppendf( "half2 bisect = %s[i];", fBisectInAABoxes.fsIn()); in onEmitFragmentCode()
DGrCCTriangleShader.h43 GrGLSLVarying fBisectInAABoxes; variable
/external/skia/src/gpu/ccpr/
DGrCCTriangleShader.cpp99 fBisectInAABoxes.reset(kFloat2x2_GrSLType, scope); in onEmitVaryings()
100 varyingHandler->addVarying("bisect_in_aa_boxes", &fBisectInAABoxes, Interpolation::kCanBeFlat); in onEmitVaryings()
106 code->appendf( "%s[i] = %s[i];", OutName(fBisectInAABoxes), fGeoShaderBisects.c_str()); in onEmitVaryings()
136 f->codeAppendf( "half2 bisect = %s[i];", fBisectInAABoxes.fsIn()); in onEmitFragmentCode()
DGrCCTriangleShader.h43 GrGLSLVarying fBisectInAABoxes; variable