Searched refs:fBisectInAABoxes (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/gpu/ccpr/ |
D | GrCCTriangleShader.cpp | 97 fBisectInAABoxes.reset(kFloat2x2_GrSLType, scope); in onEmitVaryings() 98 varyingHandler->addFlatVarying("bisect_in_aa_boxes", &fBisectInAABoxes); in onEmitVaryings() 104 code->appendf( "%s[i] = %s[i];", OutName(fBisectInAABoxes), fGeoShaderBisects.c_str()); in onEmitVaryings() 134 f->codeAppendf( "half2 bisect = %s[i];", fBisectInAABoxes.fsIn()); in onEmitFragmentCode()
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D | GrCCTriangleShader.h | 43 GrGLSLVarying fBisectInAABoxes; variable
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/external/skia/src/gpu/ccpr/ |
D | GrCCTriangleShader.cpp | 99 fBisectInAABoxes.reset(kFloat2x2_GrSLType, scope); in onEmitVaryings() 100 varyingHandler->addVarying("bisect_in_aa_boxes", &fBisectInAABoxes, Interpolation::kCanBeFlat); in onEmitVaryings() 106 code->appendf( "%s[i] = %s[i];", OutName(fBisectInAABoxes), fGeoShaderBisects.c_str()); in onEmitVaryings() 136 f->codeAppendf( "half2 bisect = %s[i];", fBisectInAABoxes.fsIn()); in onEmitFragmentCode()
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D | GrCCTriangleShader.h | 43 GrGLSLVarying fBisectInAABoxes; variable
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