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Searched refs:fCornerVars (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCTriangleShader.cpp38 vars->fCornerVars.fPoint = "corner"; in emitSetupCode()
DGrCCQuadraticShader.cpp99 vars->fCornerVars.fPoint = "corner"; in onEmitSetupCode()
DGrCCCubicShader.cpp131 vars->fCornerVars.fPoint = "corner"; in onEmitSetupCode()
DGrCCCoverageProcessor.h150 } fCornerVars; member
DGrCCCoverageProcessor_GSImpl.cpp308 const char* corner = vars.fCornerVars.fPoint; in onEmitGeometryShader()
DGrCCCoverageProcessor_VSImpl.cpp334 v->codeAppendf("float2 vertex = %s;", vars.fCornerVars.fPoint); in emitVertexPosition()
/external/skia/src/gpu/ccpr/
DGrCCTriangleShader.cpp39 vars->fCornerVars.fPoint = "corner"; in emitSetupCode()
DGrCCQuadraticShader.cpp99 vars->fCornerVars.fPoint = "corner"; in onEmitSetupCode()
DGrCCCubicShader.cpp131 vars->fCornerVars.fPoint = "corner"; in onEmitSetupCode()
DGrCCCoverageProcessor.h159 } fCornerVars; member
DGrCCCoverageProcessor_GSImpl.cpp317 const char* corner = vars.fCornerVars.fPoint; in onEmitGeometryShader()
DGrCCCoverageProcessor_VSImpl.cpp344 v->codeAppendf("float2 vertex = %s;", vars.fCornerVars.fPoint); in emitVertexPosition()