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Searched refs:fFsIn (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLVarying.h44 const char* fsIn() const { SkASSERT(this->isInFragmentShader()); return fFsIn; } in fsIn()
52 const char* fFsIn = nullptr; variable
DGrGLSLVarying.cpp64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
/external/skqp/src/gpu/glsl/
DGrGLSLVarying.h44 const char* fsIn() const { SkASSERT(this->isInFragmentShader()); return fFsIn; } in fsIn()
52 const char* fFsIn = nullptr; variable
DGrGLSLVarying.cpp56 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in internalAddVarying()