Searched refs:fFsIn (Results 1 – 4 of 4) sorted by relevance
44 const char* fsIn() const { SkASSERT(this->isInFragmentShader()); return fFsIn; } in fsIn()52 const char* fFsIn = nullptr; variable
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
56 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in internalAddVarying()