Searched refs:fHWProjectionMatrixState (Results 1 – 4 of 4) sorted by relevance
101 fHWProjectionMatrixState.invalidate(); in resetContext()246 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && in setProjectionMatrix()247 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && in setProjectionMatrix()248 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { in setProjectionMatrix()252 fHWProjectionMatrixState.fViewMatrix = matrix; in setProjectionMatrix()253 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; in setProjectionMatrix()254 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; in setProjectionMatrix()257 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
128 MatrixState fHWProjectionMatrixState; variable