Searched refs:fHasAttachedToTexture (Results 1 – 4 of 4) sorted by relevance
35 void setHasAttachedToTexture() { fHasAttachedToTexture = true; } in setHasAttachedToTexture()36 bool hasAttachedToTexture() const { return fHasAttachedToTexture; } in hasAttachedToTexture()62 bool fHasAttachedToTexture; variable
101 , fHasAttachedToTexture(false) { in GrGLBuffer()