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Searched refs:fHasAttachedToTexture (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLBuffer.h35 void setHasAttachedToTexture() { fHasAttachedToTexture = true; } in setHasAttachedToTexture()
36 bool hasAttachedToTexture() const { return fHasAttachedToTexture; } in hasAttachedToTexture()
62 bool fHasAttachedToTexture; variable
DGrGLBuffer.cpp101 , fHasAttachedToTexture(false) { in GrGLBuffer()
/external/skia/src/gpu/gl/
DGrGLBuffer.h35 void setHasAttachedToTexture() { fHasAttachedToTexture = true; } in setHasAttachedToTexture()
36 bool hasAttachedToTexture() const { return fHasAttachedToTexture; } in hasAttachedToTexture()
62 bool fHasAttachedToTexture; variable
DGrGLBuffer.cpp101 , fHasAttachedToTexture(false) { in GrGLBuffer()