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Searched refs:fInPosition (Results 1 – 25 of 26) sorted by relevance

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/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.h79 const Attribute* inPosition() const { return fInPosition; } in inPosition()
110 const Attribute* fInPosition; variable
142 const Attribute* inPosition() const { return fInPosition; } in inPosition()
165 const Attribute* fInPosition; variable
211 const Attribute* inPosition() const { return fInPosition; } in inPosition()
234 const Attribute* fInPosition; variable
DGrBezierEffect.h96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition()
121 const Attribute* fInPosition; variable
178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition()
203 const Attribute* fInPosition; variable
261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition()
282 const Attribute* fInPosition; variable
DGrShadowGeoProc.h28 const Attribute* inPosition() const { return fInPosition; } in inPosition()
41 const Attribute* fInPosition; variable
DGrBitmapTextGeoProc.h39 const Attribute* inPosition() const { return fInPosition; } in inPosition()
65 const Attribute* fInPosition; variable
DGrDistanceFieldGeoProc.cpp229 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc()
231 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc()
515 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldPathGeoProc()
820 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc()
822 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc()
DGrShadowGeoProc.cpp67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrRRectShadowGeoProc()
DGrBezierEffect.cpp243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrConicEffect()
444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrQuadEffect()
667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrCubicEffect()
/external/skqp/src/gpu/effects/
DGrDistanceFieldGeoProc.h79 const Attribute* inPosition() const { return fInPosition; } in inPosition()
107 const Attribute* fInPosition; variable
139 const Attribute* inPosition() const { return fInPosition; } in inPosition()
159 const Attribute* fInPosition; variable
206 const Attribute* inPosition() const { return fInPosition; } in inPosition()
227 const Attribute* fInPosition; variable
DGrBezierEffect.h96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition()
121 const Attribute* fInPosition; variable
178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition()
203 const Attribute* fInPosition; variable
261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition()
282 const Attribute* fInPosition; variable
DGrShadowGeoProc.h28 const Attribute* inPosition() const { return fInPosition; } in inPosition()
41 const Attribute* fInPosition; variable
DGrBitmapTextGeoProc.h39 const Attribute* inPosition() const { return fInPosition; } in inPosition()
63 const Attribute* fInPosition; variable
DGrDistanceFieldGeoProc.cpp226 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc()
228 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc()
504 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldPathGeoProc()
801 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc()
803 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc()
DGrShadowGeoProc.cpp67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrRRectShadowGeoProc()
DGrBezierEffect.cpp243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrConicEffect()
444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrQuadEffect()
667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrCubicEffect()
DGrBitmapTextGeoProc.cpp133 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrBitmapTextGeoProc()
/external/skqp/src/gpu/
DGrDefaultGeoProcFactory.cpp50 const Attribute* inPosition() const { return fInPosition; } in inPosition()
257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DefaultGeoProc()
270 const Attribute* fInPosition = nullptr; member in DefaultGeoProc
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp50 const Attribute* inPosition() const { return fInPosition; } in inPosition()
257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DefaultGeoProc()
270 const Attribute* fInPosition = nullptr; member in DefaultGeoProc
/external/skia/src/gpu/ops/
DGrOvalOpFactory.cpp76 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in CircleGeometryProcessor()
162 this->writeOutputPosition(vertBuilder, gpArgs, cgp.fInPosition->fName); in onEmitCode()
168 cgp.fInPosition->asShaderVar(), in onEmitCode()
239 const Attribute* fInPosition; member in CircleGeometryProcessor
271 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in ButtCapDashedCircleGeometryProcessor()
383 this->writeOutputPosition(vertBuilder, gpArgs, bcscgp.fInPosition->fName); in onEmitCode()
389 bcscgp.fInPosition->asShaderVar(), in onEmitCode()
484 const Attribute* fInPosition; member in ButtCapDashedCircleGeometryProcessor
516 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in EllipseGeometryProcessor()
563 this->writeOutputPosition(vertBuilder, gpArgs, egp.fInPosition->fName); in onEmitCode()
[all …]
DGrDashOp.cpp837 const Attribute* inPosition() const { return fInPosition; } in inPosition()
863 const Attribute* fInPosition; member in DashingCircleEffect
1006 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingCircleEffect()
1046 const Attribute* inPosition() const { return fInPosition; } in inPosition()
1072 const Attribute* fInPosition; member in DashingLineEffect
1227 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingLineEffect()
DGrMSAAPathRenderer.cpp124 const Attribute* inPosition() const { return fInPosition; } in inPosition()
202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in MSAAQuadProcessor()
208 const Attribute* fInPosition; member in __anon801051a80111::MSAAQuadProcessor
DGrAAConvexPathRenderer.cpp579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName); in onEmitCode()
585 qe.fInPosition->asShaderVar(), in onEmitCode()
641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in QuadEdgeEffect()
646 const Attribute* fInPosition; member in QuadEdgeEffect
/external/skqp/src/gpu/ops/
DGrOvalOpFactory.cpp73 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in CircleGeometryProcessor()
141 this->writeOutputPosition(vertBuilder, gpArgs, cgp.fInPosition->fName); in onEmitCode()
147 cgp.fInPosition->asShaderVar(), in onEmitCode()
204 const Attribute* fInPosition; member in CircleGeometryProcessor
242 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in EllipseGeometryProcessor()
289 this->writeOutputPosition(vertBuilder, gpArgs, egp.fInPosition->fName); in onEmitCode()
295 egp.fInPosition->asShaderVar(), in onEmitCode()
343 const Attribute* fInPosition; member in EllipseGeometryProcessor
382 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DIEllipseGeometryProcessor()
430 diegp.fInPosition->fName, in onEmitCode()
[all …]
DGrDashOp.cpp837 const Attribute* inPosition() const { return fInPosition; } in inPosition()
863 const Attribute* fInPosition; member in DashingCircleEffect
1006 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingCircleEffect()
1046 const Attribute* inPosition() const { return fInPosition; } in inPosition()
1072 const Attribute* fInPosition; member in DashingLineEffect
1227 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingLineEffect()
DGrMSAAPathRenderer.cpp124 const Attribute* inPosition() const { return fInPosition; } in inPosition()
202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in MSAAQuadProcessor()
208 const Attribute* fInPosition; member in __anon4c3a6b5f0111::MSAAQuadProcessor
DGrAAConvexPathRenderer.cpp579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName); in onEmitCode()
585 qe.fInPosition->asShaderVar(), in onEmitCode()
641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in QuadEdgeEffect()
646 const Attribute* fInPosition; member in QuadEdgeEffect

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