/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.h | 79 const Attribute* inPosition() const { return fInPosition; } in inPosition() 110 const Attribute* fInPosition; variable 142 const Attribute* inPosition() const { return fInPosition; } in inPosition() 165 const Attribute* fInPosition; variable 211 const Attribute* inPosition() const { return fInPosition; } in inPosition() 234 const Attribute* fInPosition; variable
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D | GrBezierEffect.h | 96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() 121 const Attribute* fInPosition; variable 178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() 203 const Attribute* fInPosition; variable 261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() 282 const Attribute* fInPosition; variable
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D | GrShadowGeoProc.h | 28 const Attribute* inPosition() const { return fInPosition; } in inPosition() 41 const Attribute* fInPosition; variable
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D | GrBitmapTextGeoProc.h | 39 const Attribute* inPosition() const { return fInPosition; } in inPosition() 65 const Attribute* fInPosition; variable
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D | GrDistanceFieldGeoProc.cpp | 229 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc() 231 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc() 515 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldPathGeoProc() 820 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc() 822 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc()
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D | GrShadowGeoProc.cpp | 67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrRRectShadowGeoProc()
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D | GrBezierEffect.cpp | 243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrConicEffect() 444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrQuadEffect() 667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrCubicEffect()
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/external/skqp/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.h | 79 const Attribute* inPosition() const { return fInPosition; } in inPosition() 107 const Attribute* fInPosition; variable 139 const Attribute* inPosition() const { return fInPosition; } in inPosition() 159 const Attribute* fInPosition; variable 206 const Attribute* inPosition() const { return fInPosition; } in inPosition() 227 const Attribute* fInPosition; variable
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D | GrBezierEffect.h | 96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() 121 const Attribute* fInPosition; variable 178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() 203 const Attribute* fInPosition; variable 261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() 282 const Attribute* fInPosition; variable
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D | GrShadowGeoProc.h | 28 const Attribute* inPosition() const { return fInPosition; } in inPosition() 41 const Attribute* fInPosition; variable
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D | GrBitmapTextGeoProc.h | 39 const Attribute* inPosition() const { return fInPosition; } in inPosition() 63 const Attribute* fInPosition; variable
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D | GrDistanceFieldGeoProc.cpp | 226 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc() 228 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldA8TextGeoProc() 504 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldPathGeoProc() 801 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc() 803 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrDistanceFieldLCDTextGeoProc()
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D | GrShadowGeoProc.cpp | 67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrRRectShadowGeoProc()
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D | GrBezierEffect.cpp | 243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrConicEffect() 444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrQuadEffect() 667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrCubicEffect()
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D | GrBitmapTextGeoProc.cpp | 133 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in GrBitmapTextGeoProc()
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 50 const Attribute* inPosition() const { return fInPosition; } in inPosition() 257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DefaultGeoProc() 270 const Attribute* fInPosition = nullptr; member in DefaultGeoProc
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/external/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 50 const Attribute* inPosition() const { return fInPosition; } in inPosition() 257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DefaultGeoProc() 270 const Attribute* fInPosition = nullptr; member in DefaultGeoProc
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/external/skia/src/gpu/ops/ |
D | GrOvalOpFactory.cpp | 76 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in CircleGeometryProcessor() 162 this->writeOutputPosition(vertBuilder, gpArgs, cgp.fInPosition->fName); in onEmitCode() 168 cgp.fInPosition->asShaderVar(), in onEmitCode() 239 const Attribute* fInPosition; member in CircleGeometryProcessor 271 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in ButtCapDashedCircleGeometryProcessor() 383 this->writeOutputPosition(vertBuilder, gpArgs, bcscgp.fInPosition->fName); in onEmitCode() 389 bcscgp.fInPosition->asShaderVar(), in onEmitCode() 484 const Attribute* fInPosition; member in ButtCapDashedCircleGeometryProcessor 516 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in EllipseGeometryProcessor() 563 this->writeOutputPosition(vertBuilder, gpArgs, egp.fInPosition->fName); in onEmitCode() [all …]
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D | GrDashOp.cpp | 837 const Attribute* inPosition() const { return fInPosition; } in inPosition() 863 const Attribute* fInPosition; member in DashingCircleEffect 1006 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingCircleEffect() 1046 const Attribute* inPosition() const { return fInPosition; } in inPosition() 1072 const Attribute* fInPosition; member in DashingLineEffect 1227 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingLineEffect()
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D | GrMSAAPathRenderer.cpp | 124 const Attribute* inPosition() const { return fInPosition; } in inPosition() 202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in MSAAQuadProcessor() 208 const Attribute* fInPosition; member in __anon801051a80111::MSAAQuadProcessor
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D | GrAAConvexPathRenderer.cpp | 579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName); in onEmitCode() 585 qe.fInPosition->asShaderVar(), in onEmitCode() 641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in QuadEdgeEffect() 646 const Attribute* fInPosition; member in QuadEdgeEffect
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/external/skqp/src/gpu/ops/ |
D | GrOvalOpFactory.cpp | 73 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in CircleGeometryProcessor() 141 this->writeOutputPosition(vertBuilder, gpArgs, cgp.fInPosition->fName); in onEmitCode() 147 cgp.fInPosition->asShaderVar(), in onEmitCode() 204 const Attribute* fInPosition; member in CircleGeometryProcessor 242 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in EllipseGeometryProcessor() 289 this->writeOutputPosition(vertBuilder, gpArgs, egp.fInPosition->fName); in onEmitCode() 295 egp.fInPosition->asShaderVar(), in onEmitCode() 343 const Attribute* fInPosition; member in EllipseGeometryProcessor 382 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DIEllipseGeometryProcessor() 430 diegp.fInPosition->fName, in onEmitCode() [all …]
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D | GrDashOp.cpp | 837 const Attribute* inPosition() const { return fInPosition; } in inPosition() 863 const Attribute* fInPosition; member in DashingCircleEffect 1006 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingCircleEffect() 1046 const Attribute* inPosition() const { return fInPosition; } in inPosition() 1072 const Attribute* fInPosition; member in DashingLineEffect 1227 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in DashingLineEffect()
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D | GrMSAAPathRenderer.cpp | 124 const Attribute* inPosition() const { return fInPosition; } in inPosition() 202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in MSAAQuadProcessor() 208 const Attribute* fInPosition; member in __anon4c3a6b5f0111::MSAAQuadProcessor
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D | GrAAConvexPathRenderer.cpp | 579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName); in onEmitCode() 585 qe.fInPosition->asShaderVar(), in onEmitCode() 641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); in QuadEdgeEffect() 646 const Attribute* fInPosition; member in QuadEdgeEffect
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