Searched refs:fShaderBuffer (Results 1 – 2 of 2) sorted by relevance
82 std::vector<SkPM4f> fShaderBuffer; member in SkRasterPipelineBlitter295 if (w > SkToInt(fShaderBuffer.size())) { in burst_shade()296 fShaderBuffer.resize(w); in burst_shade()298 fBurstCtx->shadeSpan4f(x,y, fShaderBuffer.data(), w); in burst_shade()300 fShaderOutput = SkJumper_MemoryCtx{ fShaderBuffer.data() - x, 0 }; in burst_shade()