Searched refs:fY2 (Results 1 – 8 of 8) sorted by relevance
28 fY2 = y2; in setY2()66 const auto y2 = lctx.resolve(fY2, SkSVGLengthContext::LengthType::kVertical); in onMakeShader()
28 fY2 = y2; in setY2()63 lctx.resolve(fY2, SkSVGLengthContext::LengthType::kVertical))); in resolve()
43 SkSVGLength fY2 = SkSVGLength(0); variable
38 SkSVGLength fY2 = SkSVGLength(0 , SkSVGLength::Unit::kPercentage); variable