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Searched refs:fbo (Results 1 – 25 of 186) sorted by relevance

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/external/deqp/android/cts/nyc/
Dgles3-rotate-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-reverse-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-reverse-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
/external/deqp/android/cts/master/
Dgles3-rotate-reverse-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-reverse-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
/external/deqp/android/cts/mnc/
Dgles3-rotate-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-reverse-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-reverse-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
Dgles3-rotate-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-reverse-landscape.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
Dgles3-rotate-reverse-portrait.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
/external/deqp/android/cts/nyc/src/
Dgles3-rotation.txt83 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
84 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
85 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
86 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
271 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
272 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
[all …]
/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp142 GLuint fbo; in init()
143 glGenFramebuffers(1, &fbo); in init()
144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
149 glDeleteFramebuffers(1, &fbo); in init()
169 GLuint fbo; in init()
170 glGenFramebuffers(1, &fbo); in init()
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
176 glDeleteFramebuffers(1, &fbo); in init()
195 GLuint fbo; in init()
196 glGenFramebuffers(1, &fbo); in init()
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
Dgles3-rotate-reverse-landscape.txt108 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
109 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
110 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
111 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
114 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
280 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
281 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
282 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
[all …]
Dgles3-rotate-landscape.txt108 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
109 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
110 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
111 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
114 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
280 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
281 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
282 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
Dgles3-rotate-landscape.txt108 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
109 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
110 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
111 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
114 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
280 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
281 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
282 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
[all …]
Dgles3-rotate-reverse-landscape.txt108 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
109 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
110 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
111 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
114 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
280 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
281 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
282 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
Dgles3-rotate-reverse-landscape.txt108 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
109 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
110 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
111 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
114 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
280 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
281 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
282 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
[all …]
Dgles3-rotate-landscape.txt108 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
109 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
110 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
111 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
114 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
280 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
281 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
282 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
[all …]
Dgles3-rotate-reverse-portrait.txt108 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
109 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
110 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
111 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
114 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
280 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
281 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
282 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
[all …]

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