Searched refs:firstAngle (Results 1 – 6 of 6) sorted by relevance
46 const SkOpAngle* firstAngle = angle; in AngleWinding() local56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) { in AngleWinding()59 loop |= angle == firstAngle; in AngleWinding()66 firstAngle = angle; in AngleWinding()81 } while (angle != firstAngle); in AngleWinding()140 const SkOpAngle* firstAngle = angle; in FindChase() local141 while ((angle = angle->next()) != firstAngle) { in FindChase()
399 SkOpAngle* firstAngle = this->spanToAngle(end, start); in computeSum() local400 if (nullptr == firstAngle || nullptr == firstAngle->next()) { in computeSum()412 SkOpAngle* angle = firstAngle->previous(); in computeSum()414 firstAngle = next; in computeSum()435 } while (next != firstAngle); in computeSum()436 if (baseAngle && SK_MinS32 == firstAngle->starter()->windSum()) { in computeSum()437 firstAngle = baseAngle; in computeSum()442 SkOpAngle* prior = firstAngle; in computeSum()461 } while (prior != firstAngle); in computeSum()
63 const SkOpAngle* firstAngle = angle; in findChaseOp() local64 while ((angle = angle->next()) != firstAngle) { in findChaseOp()