Searched refs:force_sw (Results 1 – 2 of 2) sorted by relevance
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); in NineAdapter9_GetScreen() local123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { in NineAdapter9_GetScreen()133 if (force_sw && !strcmp(force_sw, "0")) { in NineAdapter9_GetScreen()
1052 int ret, force_sw; in dri_device_create() local1076 force_sw = getenv("GBM_ALWAYS_SOFTWARE") != NULL; in dri_device_create()1077 if (!force_sw) { in dri_device_create()