Searched refs:fsProg (Results 1 – 1 of 1) sorted by relevance
106 struct gl_shader_program *fsProg = in update_program() local135 if (fsProg && fsProg->data->LinkStatus in update_program()136 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { in update_program()139 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()141 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()