/external/skia/samplecode/ |
D | SamplePathFill.cpp | 94 static const MakePathProc gProcs[] = { variable 104 #define N SK_ARRAY_COUNT(gProcs) 113 fDY[i] = gProcs[i](&fPath[i]); in PathFillView()
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D | SampleHairline.cpp | 160 } gProcs[] = { variable 168 return (index + 1) % SK_ARRAY_COUNT(gProcs); in cycle_hairproc_index() 187 str.printf("Hair-%s", gProcs[fProcIndex].fName); in onQuery() 217 gProcs[fProcIndex].fProc(&c2, paint, bm); in onDrawContent()
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/external/skqp/gm/ |
D | image_shader.cpp | 67 const ImageMakerProc gProcs[] = { variable 119 for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) { in onDraw() 120 sk_sp<SkImage> image(gProcs[i](canvas->getGrContext(), fPicture.get(), info)); in onDraw()
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D | pathfill.cpp | 275 constexpr MakePathProc gProcs[] = { variable 288 #define N SK_ARRAY_COUNT(gProcs) 299 fDY[i] = gProcs[i](&fPath[i]); in onOnceBeforeDraw() 351 fDY[i] = gProcs[i](&fPath[i]); in onOnceBeforeDraw()
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D | smallpaths.cpp | 157 constexpr MakePathProc gProcs[] = { variable 196 #define N SK_ARRAY_COUNT(gProcs) 208 fDY[i] = gProcs[i](&fPath[i]); in onOnceBeforeDraw()
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/external/skqp/samplecode/ |
D | SamplePathFill.cpp | 94 static const MakePathProc gProcs[] = { variable 104 #define N SK_ARRAY_COUNT(gProcs) 113 fDY[i] = gProcs[i](&fPath[i]); in PathFillView()
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D | SampleHairline.cpp | 160 } gProcs[] = { variable 168 return (index + 1) % SK_ARRAY_COUNT(gProcs); in cycle_hairproc_index() 187 str.printf("Hair-%s", gProcs[fProcIndex].fName); in onQuery() 217 gProcs[fProcIndex].fProc(&c2, paint, bm); in onDrawContent()
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/external/skia/gm/ |
D | image_shader.cpp | 67 const ImageMakerProc gProcs[] = { variable 119 for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) { in onDraw() 120 sk_sp<SkImage> image(gProcs[i](canvas->getGrContext(), fPicture.get(), info)); in onDraw()
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D | pathfill.cpp | 275 constexpr MakePathProc gProcs[] = { variable 288 #define N SK_ARRAY_COUNT(gProcs) 299 fDY[i] = gProcs[i](&fPath[i]); in onOnceBeforeDraw() 351 fDY[i] = gProcs[i](&fPath[i]); in onOnceBeforeDraw()
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D | smallpaths.cpp | 157 constexpr MakePathProc gProcs[] = { variable 196 #define N SK_ARRAY_COUNT(gProcs) 208 fDY[i] = gProcs[i](&fPath[i]); in onOnceBeforeDraw()
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/external/skia/src/core/ |
D | SkBlitMask_D32.cpp | 284 static const RowProc gProcs[] = { in RowFactory() local 305 SkASSERT((size_t)index < SK_ARRAY_COUNT(gProcs)); in RowFactory() 306 return gProcs[index]; in RowFactory()
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/external/skqp/src/core/ |
D | SkBlitMask_D32.cpp | 284 static const RowProc gProcs[] = { in RowFactory() local 305 SkASSERT((size_t)index < SK_ARRAY_COUNT(gProcs)); in RowFactory() 306 return gProcs[index]; in RowFactory()
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/external/skqp/src/ports/ |
D | SkTypeface_win_dw.cpp | 71 static const EncodingProc gProcs[] = { in find_encoding_proc() local 74 SkASSERT((size_t)enc < SK_ARRAY_COUNT(gProcs)); in find_encoding_proc() 75 return gProcs[enc]; in find_encoding_proc()
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D | SkFontHost_FreeType.cpp | 1468 static const EncodingProc gProcs[] = { in find_encoding_proc() local 1471 SkASSERT((size_t)enc < SK_ARRAY_COUNT(gProcs)); in find_encoding_proc() 1472 return gProcs[enc]; in find_encoding_proc()
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/external/skia/src/ports/ |
D | SkTypeface_win_dw.cpp | 71 static const EncodingProc gProcs[] = { in find_encoding_proc() local 74 SkASSERT((size_t)enc < SK_ARRAY_COUNT(gProcs)); in find_encoding_proc() 75 return gProcs[enc]; in find_encoding_proc()
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D | SkFontHost_FreeType.cpp | 1475 static const EncodingProc gProcs[] = { in find_encoding_proc() local 1478 SkASSERT((size_t)enc < SK_ARRAY_COUNT(gProcs)); in find_encoding_proc() 1479 return gProcs[enc]; in find_encoding_proc()
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/external/skqp/tests/ |
D | GradientTest.cpp | 178 static const GradProc gProcs[] = { in TestGradientShaders() local 187 for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) { in TestGradientShaders() 188 gProcs[i](reporter, rec, rec); in TestGradientShaders()
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/external/skia/tests/ |
D | GradientTest.cpp | 178 static const GradProc gProcs[] = { in TestGradientShaders() local 187 for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) { in TestGradientShaders() 188 gProcs[i](reporter, rec, rec); in TestGradientShaders()
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