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Searched refs:game_queue_family (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DShell.cpp183 int game_queue_family = -1, present_queue_family = -1; in init_physical_dev() local
189 …if (game_queue_family < 0 && (q.queueFlags & game_queue_flags) == game_queue_flags) game_queue_fam… in init_physical_dev()
194 if (game_queue_family >= 0 && present_queue_family >= 0) break; in init_physical_dev()
197 if (game_queue_family >= 0 && present_queue_family >= 0) { in init_physical_dev()
199 ctx_.game_queue_family = game_queue_family; in init_physical_dev()
212 vk::GetDeviceQueue(ctx_.dev, ctx_.game_queue_family, 0, &ctx_.game_queue); in create_context()
248 queue_info[0].queueFamilyIndex = ctx_.game_queue_family; in create_dev()
252 if (ctx_.game_queue_family != ctx_.present_queue_family) { in create_dev()
399 std::vector<uint32_t> queue_families(1, ctx_.game_queue_family); in resize_swapchain()
400 if (ctx_.game_queue_family != ctx_.present_queue_family) { in resize_swapchain()
DShell.h50 uint32_t game_queue_family; member
DSmoke.cpp96 queue_family_ = ctx.game_queue_family; in attach_shell()