Searched refs:game_queue_family (Results 1 – 3 of 3) sorted by relevance
183 int game_queue_family = -1, present_queue_family = -1; in init_physical_dev() local189 …if (game_queue_family < 0 && (q.queueFlags & game_queue_flags) == game_queue_flags) game_queue_fam… in init_physical_dev()194 if (game_queue_family >= 0 && present_queue_family >= 0) break; in init_physical_dev()197 if (game_queue_family >= 0 && present_queue_family >= 0) { in init_physical_dev()199 ctx_.game_queue_family = game_queue_family; in init_physical_dev()212 vk::GetDeviceQueue(ctx_.dev, ctx_.game_queue_family, 0, &ctx_.game_queue); in create_context()248 queue_info[0].queueFamilyIndex = ctx_.game_queue_family; in create_dev()252 if (ctx_.game_queue_family != ctx_.present_queue_family) { in create_dev()399 std::vector<uint32_t> queue_families(1, ctx_.game_queue_family); in resize_swapchain()400 if (ctx_.game_queue_family != ctx_.present_queue_family) { in resize_swapchain()
50 uint32_t game_queue_family; member
96 queue_family_ = ctx.game_queue_family; in attach_shell()