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Searched refs:getMultiSampleDepth (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DRenderbuffer.cpp338 mSamples = renderTarget->getMultiSampleDepth() & ~1; in Colorbuffer()
397 mSamples = depthStencil->getMultiSampleDepth() & ~1; in DepthStencilbuffer()
DImage.hpp50 int getMultiSampleDepth();
DImage.cpp109 int Image::getMultiSampleDepth() in getMultiSampleDepth() function in gl::Image