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Searched refs:glAttachShader (Results 1 – 25 of 107) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp936 glAttachShader(shaderProg, shaderVert); in test()
937 glAttachShader(shaderProg, shaderFrag); in test()
1243 glAttachShader(program, shaderVert); in test()
1244 glAttachShader(program, shaderFrag); in test()
1344 glAttachShader(program, shaderVert); in test()
1345 glAttachShader(program, shaderFrag); in test()
1375 glAttachShader(program, shaderVert); in test()
1376 glAttachShader(program, shaderFrag); in test()
1423 glAttachShader(program, shaderVert); in test()
1427 glAttachShader(program, shaderFrag); in test()
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Des3fIndexedStateQueryTests.cpp103 glAttachShader(shaderProg, shaderVert); in test()
104 glAttachShader(shaderProg, shaderFrag); in test()
280 glAttachShader(m_program, shaderVert); in test()
281 glAttachShader(m_program, shaderFrag); in test()
Des3fNegativeShaderApiTests.cpp194 glAttachShader(shader1, shader1); in init()
199 glAttachShader(program, program); in init()
201 glAttachShader(shader1, program); in init()
206 glAttachShader(program, -1); in init()
208 glAttachShader(-1, shader1); in init()
210 glAttachShader(-1, -1); in init()
215 glAttachShader(program, shader1); in init()
217 glAttachShader(program, shader1); in init()
222 glAttachShader(program, shader2); in init()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h60 FNDEF(void, glAttachShader, (GLuint program, GLuint shader));
111 #define glAttachShader FNPTR(glAttachShader) macro
Dshader.c70 glAttachShader(program, shaderVertex); in createProgram()
79 glAttachShader(program, shaderFragment); in createProgram()
Dimportgl.c54 IMPORT_FUNC_GL(glAttachShader); in importGLInit()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java68 GLES20.glAttachShader(program, vertexShader); in GlShader()
69 GLES20.glAttachShader(program, fragmentShader); in GlShader()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp201 glAttachShader(shader1, shader1); in init()
206 glAttachShader(program, program); in init()
208 glAttachShader(shader1, program); in init()
213 glAttachShader(program, -1); in init()
215 glAttachShader(-1, shader1); in init()
217 glAttachShader(-1, -1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
226 glAttachShader(program, shader2); in init()
Des2fShaderStateQueryTests.cpp774 glAttachShader(shaderProg, shaderVert); in test()
775 glAttachShader(shaderProg, shaderFrag); in test()
986 glAttachShader(program, shaderVert); in test()
987 glAttachShader(program, shaderFrag); in test()
1054 glAttachShader(program, shaderVert); in test()
1055 glAttachShader(program, shaderFrag); in test()
1085 glAttachShader(program, shaderVert); in test()
1086 glAttachShader(program, shaderFrag); in test()
1133 glAttachShader(program, shaderVert); in test()
1137 glAttachShader(program, shaderFrag); in test()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp151 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32FragShader); in Init()
152 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32VertexShader); in Init()
DPVRTPrint3DAPI.cpp388 glAttachShader(Data.uProgramLogo, Data.uVertexShaderLogo); in APIInit()
389 glAttachShader(Data.uProgramLogo, Data.uFragmentShaderLogo); in APIInit()
406 glAttachShader(Data.uProgramFont, Data.uVertexShaderFont); in APIInit()
407 glAttachShader(Data.uProgramFont, Data.uFragmentShaderFont); in APIInit()
DPVRTShader.cpp248 glAttachShader(*pProgramObject, FragmentShader); in PVRTCreateProgram()
249 glAttachShader(*pProgramObject, VertexShader); in PVRTCreateProgram()
/external/deqp/modules/gles31/functional/
Des31fNegativeSSBOBlockTests.cpp422 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_matching()
423 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_matching()
526 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_shared_qualifier()
527 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_shared_qualifier()
Des31fProgramStateQueryTests.cpp406 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
407 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
425 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
426 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
Des31fNegativeShaderApiTests.cpp245 ctx.glAttachShader(shader1, shader1); in attach_shader()
250 ctx.glAttachShader(program, program); in attach_shader()
252 ctx.glAttachShader(shader1, program); in attach_shader()
257 ctx.glAttachShader(program, notAShader); in attach_shader()
259 ctx.glAttachShader(notAProgram, shader1); in attach_shader()
261 ctx.glAttachShader(notAProgram, notAShader); in attach_shader()
266 ctx.glAttachShader(program, shader1); in attach_shader()
268 ctx.glAttachShader(program, shader1); in attach_shader()
273 ctx.glAttachShader(program, shader2); in attach_shader()
2297 ctx.glAttachShader(program, computeShader); in link_compute_shader()
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/external/autotest/client/deps/glbench/src/
Dmain.h23 F(glAttachShader, PFNGLATTACHSHADERPROC) \
53 F(glAttachShader, PFNGLATTACHSHADERPROC) \
Dutils.cc327 glAttachShader(program, vertex_shader); in InitShaderProgramWithHeaders()
328 glAttachShader(program, fragment_shader); in InitShaderProgramWithHeaders()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp385 glAttachShader(uiProgramObject, uiFragShader); in WinMain()
386 glAttachShader(uiProgramObject, uiVertShader); in WinMain()
DOGLES2HelloAPI_LinuxX11.cpp533 glAttachShader(shaderProgram, fragmentShader); in InitialiseShaders()
534 glAttachShader(shaderProgram, vertexShader); in InitialiseShaders()
/external/deqp/framework/egl/
DegluStaticES20Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
DegluStaticES30Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc282 glAttachShader(program, vertexShader); in createProgram()
284 glAttachShader(program, pixelShader); in createProgram()
/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp359 glAttachShader(m_ppo, sh); in Run()
360 glAttachShader(m_ppo, fsh); in Run()
472 glAttachShader(m_po, sh); in Run()
473 glAttachShader(m_po, fsh); in Run()
1536 glAttachShader(m_po, sh); in Run()
1537 glAttachShader(m_po, fsh); in Run()
2469 glAttachShader(m_ppo, sh); in Run()
2470 glAttachShader(m_ppo, fsh); in Run()
2720 glAttachShader(m_po, sh); in Run()
2721 glAttachShader(m_po, fsh); in Run()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp132 glAttachShader(p, sh); in CreateProgram()
140 glAttachShader(p, sh); in CreateProgram()
148 glAttachShader(p, sh); in CreateProgram()
156 glAttachShader(p, sh); in CreateProgram()
164 glAttachShader(p, sh); in CreateProgram()
3275 glAttachShader(prog_, sh); in Run()
3290 glAttachShader(prog_, sh); in Run()
3367 glAttachShader(prog_, sh); in Run()
3382 glAttachShader(prog_, sh); in Run()
3453 glAttachShader(prog_, sh); in Run()
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/external/eigen/unsupported/test/
Dopenglsupport.cpp95 glAttachShader(prg_id, vtx_id); in createShader()
96 glAttachShader(prg_id, frg_id); in createShader()

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