/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 192 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 194 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad() 211 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 216 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 223 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 238 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle() 240 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle() 250 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateTriangle() [all …]
|
D | es31cVertexAttribBindingTests.cpp | 374 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 376 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 560 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 564 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 610 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 668 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 684 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 737 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run() 769 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); in Run() [all …]
|
D | es31cDrawIndirectTests.cpp | 907 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in Run() 939 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run() 990 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[i]); in Run() 1033 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run() 1079 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[1]); in Run() 1091 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[2]); in Run() 1100 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[3]); in Run() 1104 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[4]); in Run() 1111 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[5]); in Run() 1123 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[6]); in Run() [all …]
|
D | es31cComputeShaderTests.cpp | 533 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup() 544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 553 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 639 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 647 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration() 657 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_storage_buffer); in RunIteration() 680 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 816 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 830 glBindBuffer(GL_UNIFORM_BUFFER, 0); in RunIteration() 837 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration() [all …]
|
D | es31cShaderStorageBufferObjectTests.cpp | 513 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 515 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 564 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 982 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer[0]); in RunIteration() 1059 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 1236 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer[1]); in Run() 2238 glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer); in Run() 2240 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 2245 glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer); in Run() 2247 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() [all …]
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 221 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 223 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 233 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 235 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad() 240 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 249 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 256 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 271 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle() 273 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle() 283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateTriangle() [all …]
|
D | gl4cVertexAttribBindingTests.cpp | 331 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 333 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 501 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 548 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 620 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 673 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run() 699 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); in Run() [all …]
|
D | gl4cComputeShaderTests.cpp | 524 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup() 535 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 630 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 638 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration() 648 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_storage_buffer); in RunIteration() 672 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 817 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 831 glBindBuffer(GL_UNIFORM_BUFFER, 0); in RunIteration() 838 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration() [all …]
|
D | gl4cShaderStorageBufferObjectTests.cpp | 669 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 671 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 718 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 1305 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer[1]); in Run() 2318 glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer); in Run() 2320 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 2325 glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer); in Run() 2327 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 2342 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_storage_buffer[ii * 2 + 0]); in Run() 2357 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_storage_buffer[ii * 2 + 1]); in Run() [all …]
|
D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 517 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 519 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 568 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 986 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer[0]); in RunIteration() 1063 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 1241 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer[1]); in Run() 2243 glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer); in Run() 2245 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 2250 glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer); in Run() 2252 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() [all …]
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips() 232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips() 235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips() 269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw() 272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw() 275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw() 279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw() 345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers() 356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers() [all …]
|
/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 140 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in BasicTextureShaderProgram() 146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer); in BasicTextureShaderProgram() 190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in DoubleTextureBlendShaderProgram() 196 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in DoubleTextureBlendShaderProgram() 201 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in DoubleTextureBlendShaderProgram() 256 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in TripleTextureBlendShaderProgram() 262 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in TripleTextureBlendShaderProgram() 267 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in TripleTextureBlendShaderProgram() 272 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_2); in TripleTextureBlendShaderProgram()
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]); in LoadVbos() 359 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiMaskIBO[i]); in LoadVbos() 406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in LoadVbos() 440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in LoadVbos() 446 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 447 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in RenderScene() 756 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in RenderScene() 809 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() [all …]
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in InitView() 170 glBindBuffer(GL_ARRAY_BUFFER, 0); in InitView() 228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in RenderScene() 245 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 273 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i]); in LoadVbos() 282 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i]); in LoadVbos() 286 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 287 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 600 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 601 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in RenderScene() 622 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i32MeshIndex]); in DrawMesh() 624 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i32MeshIndex]); in DrawMesh()
|
/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer() 203 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in TextureRenderer() 236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 248 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render() 361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer() 365 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in BufferRenderer() 400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render() 405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render() 407 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render() [all …]
|
D | glsBufferTestUtil.cpp | 309 glBindBuffer(target, buffer); in write() 311 glBindBuffer(target, 0); in write() 324 glBindBuffer(target, buffer); in write() 332 glBindBuffer(target, 0); in write() 400 glBindBuffer(target, buffer); in verify() 410 glBindBuffer(target, 0); in verify() 593 glBindBuffer (GL_PIXEL_PACK_BUFFER, 0); in verify() 602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify() 608 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, m_indexBuf); in verify() 612 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify() [all …]
|
/external/deqp/modules/gles3/functional/ |
D | es3fBufferCopyTests.cpp | 98 glBindBuffer(m_srcTarget, srcBuf); in iterate() 104 glBindBuffer(m_dstTarget, dstBuf); in iterate() 115 glBindBuffer(m_srcTarget, srcBuf); in iterate() 116 glBindBuffer(m_dstTarget, dstBuf); in iterate() 178 glBindBuffer(m_srcTarget, buf); in iterate() 202 glBindBuffer(m_srcTarget, buf); in iterate() 209 glBindBuffer(m_dstTarget, buf); in iterate()
|
D | es3fNegativeBufferApiTests.cpp | 58 glBindBuffer(-1, 0); in init() 80 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 98 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 109 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 118 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 124 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 137 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 313 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() 318 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); in init() 374 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() [all …]
|
D | es3fIndexedStateQueryTests.cpp | 157 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback() 202 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]); in testTransformFeedback() 207 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]); in testTransformFeedback() 322 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers() 373 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers() 378 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers()
|
D | es3fBufferMapTests.cpp | 77 glBindBuffer(m_bufferTarget, buf); in iterate() 81 glBindBuffer(m_bufferTarget, buf); in iterate() 130 glBindBuffer(m_bufferTarget, buf); in iterate() 181 glBindBuffer(m_bufferTarget, buf); in iterate() 242 glBindBuffer(m_bufferTarget, buf); in iterate() 301 glBindBuffer(m_bufferTarget, buf); in iterate() 362 glBindBuffer(m_bufferTarget, buf); in iterate() 434 glBindBuffer(m_bufferTarget, buf); in iterate() 442 glBindBuffer(m_bufferTarget, buf); in iterate() 499 glBindBuffer(m_bufferTarget, buf); in iterate() [all …]
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 363 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i]); in LoadVbos() 373 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i]); in LoadVbos() 378 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 379 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 692 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[Node.nIdx]); in RenderScene() 695 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[Node.nIdx]); in RenderScene() 749 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 750 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in RenderScene() 778 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[Node.nIdx]); in DrawSkinnedMesh() 780 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[Node.nIdx]); in DrawSkinnedMesh()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Init() 207 glBindBuffer(GL_ARRAY_BUFFER, 0); in Init() 237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Draw() 252 glBindBuffer(GL_ARRAY_BUFFER, 0); in Draw()
|
/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 56 glBindBuffer(-1, 0); in init() 78 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 96 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 107 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 116 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 127 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 167 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_pointer() 211 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_pointer() 232 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 240 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 248 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 256 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 264 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 272 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 280 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 295 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_format() [all …]
|