Searched refs:glBuffer (Results 1 – 6 of 6) sorted by relevance
209 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer() local211 glBuffer->bufferID())); in bindWithIndexBuffer()
835 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer); in onTransferPixels() local836 this->bindBuffer(kXferCpuToGpu_GrBufferType, glBuffer); in onTransferPixels()1931 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); in bindBuffer() local1932 GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID())); in bindBuffer()
834 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer); in onTransferPixels() local835 this->bindBuffer(kXferCpuToGpu_GrBufferType, glBuffer); in onTransferPixels()1927 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); in bindBuffer() local1928 GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID())); in bindBuffer()
43 written to buffer either using glBuffer(Sub)Data() or mapping buffer. After
120 glBuffer(Sub)Data / glUnmap) to observation of finished rendering. This combined rate of