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Searched refs:glCheckFramebufferStatus (Results 1 – 25 of 85) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
Des2fNegativeBufferApiTests.cpp182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
242 glCheckFramebufferStatus(-1); in init()
244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp281 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
308 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
334 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
372 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
439 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
475 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
539 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
570 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
600 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
642 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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Des3fNegativeBufferApiTests.cpp192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
249 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
256 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
263 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
283 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
419 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
463 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
504 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
655 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
820 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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Des3fFboMultisampleTests.cpp286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
Des3fMultiviewTests.cpp135 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObjects()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
521 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
571 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
618 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv()
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Des31fNegativeVertexArrayApiTests.cpp413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays()
441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
517 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
585 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
627 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
696 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex()
751 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
783 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
817 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive()
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Des31fNegativeAdvancedBlendEquationTests.cpp225 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in attachment_advanced_equation()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt30 + glCheckFramebufferStatus return value check
47 glCheckFramebufferStatus on it. The returned value is compared against a set
89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
94 attachments with different sizes. The glCheckFramebufferStatus call is
/external/deqp/doc/testspecs/GLES2/
Dfunctional.fbo.completeness.txt29 + glCheckFramebufferStatus return value check
46 glCheckFramebufferStatus on it. The returned value is compared against a set
126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
131 attachments with different sizes. The glCheckFramebufferStatus call is
/external/deqp/framework/egl/
DegluStaticES20Library.inl20 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
DegluStaticES30Library.inl28 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlTextureFrameBuffer.java106 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in setSize()
/external/mesa3d/src/mapi/es2api/
DABI-check32 glCheckFramebufferStatus
/external/autotest/client/deps/glbench/src/
Dmain.h58 F(glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
Dfillratetest.cc216 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in Run()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def17 glCheckFramebufferStatus @15
DlibGLESv2.lds18 glCheckFramebufferStatus;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp481 GLuint uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in CreateFBO()
514 uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in CreateFBO()
/external/webrtc/webrtc/modules/video_render/ios/
Dvideo_render_ios_view.mm120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
/external/skqp/src/gpu/gl/android/
DGrGLMakeNativeInterface_android.cpp208 return (GrGLFuncPtr) glCheckFramebufferStatus; in android_get_gl_proc()
/external/skia/src/gpu/gl/android/
DGrGLMakeNativeInterface_android.cpp208 return (GrGLFuncPtr) glCheckFramebufferStatus; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl20 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
/external/drm_hwcomposer/
Dglworker.cpp77 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { in GetGLFramebufferError()
769 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in PrepareAndCacheFramebuffer()

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