/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 640 m_program[1] = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 1, &glsl_tcs); in Run() 641 m_program[2] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes); in Run() 652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 653 m_program[1] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes); in Run() 663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 664 m_program[1] = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 1, &glsl_gs); in Run() 672 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() [all …]
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D | gl4cVertexAttribBindingTests.cpp | 317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 3264 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, sizeof(src) / sizeof(src[0]), src); in Run() 3269 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, sizeof(src) / sizeof(src[0]), src); in Run() 3638 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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D | gl4cShaderAtomicCountersTests.cpp | 193 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() 4267 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 4268 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 4380 m_csp = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
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D | gl4cComputeShaderTests.cpp | 248 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram() 2582 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run() 3254 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run() 3345 m_program_b = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_b); in Run()
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D | gl4cShaderStorageBufferObjectTests.cpp | 373 return glCreateShaderProgramv(type, 3, src); in BuildShaderProgram() 377 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram() 5103 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
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D | es31cVertexAttribBindingTests.cpp | 343 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 344 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2453 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2454 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2927 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2928 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
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D | es31cShaderAtomicCountersTests.cpp | 164 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() 3476 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 3477 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 3578 m_csp = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
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D | es31cComputeShaderTests.cpp | 232 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram() 236 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram() 2211 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run() 2893 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run() 2983 m_program_b = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_b); in Run()
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D | es31cProgramInterfaceQueryTests.cpp | 2640 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram()
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | amdgcn_glslc.c | 273 GLuint prog = glCreateShaderProgramv(type, 1, &source); in main()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 54 gl->createShaderProgramv = &glCreateShaderProgramv;
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D | glwInitES32Direct.inl | 61 gl->createShaderProgramv = &glCreateShaderProgramv;
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D | glwInitES31.inl | 54 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitES32.inl | 61 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitGL42.inl | 68 …eateShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
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D | glwInitGL41.inl | 67 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitGL43.inl | 72 …eateShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
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D | glwInitGL44.inl | 81 …eateShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
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D | glwInitGL46.inl | 104 …eateShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
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D | glwInitGL45.inl | 104 …eateShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
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D | glwInitExtGL.inl | 749 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 136 gl->createShaderProgramv = glCreateShaderProgramv;
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/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 1123 const GLuint programName = glCreateShaderProgramv(glType, 1, &srcStr); in createSingleShaderProgram()
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1457 GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *con…
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